Its cool that you had a noob mistake. But could you at least post the map back up somewhere so users who dont know how to localize it can still learn from this?
This map is extremely useful for many people incorporating any unit selection. A localizer would be immensely helpful for USA. Problem is no one is really helping out at all. And its nearly impossible to understand what trigger is doing what if all the Dialogue variables and items all contain "No dialogue" and/or "No value" simply because of localization problems.
Help out some members man. Dont just run off saying "I fixed it!" and not post anything. Reposting the map localized for NA USA, would not only help the guy who created this tutorial, but it would also help us out.
ive been seeing so many posts in numerous tutorials where people found problems with the map, and simply ran off saying "I fixed it" but they never post the fixed map at all.
Has anyone here actually made a working leaderboard, that is capable of keeping track of MULTIPLE users/computers in the game and all of their data (kills, level, life etc....)?
Bump i thought ti would work but it didnt. You cant assign (Last created unit) with a unit type variable.
Edit: I tried making a global variable Unit, and then assigning that Unit (Last created unit) in my hero selection trigger. Still didnt recognize the unit.
And no the number Kills[] is for some reason not displaying, im assuming its in a wrong row or something, but i need someone to review the code for any errors.
Your right, okay i changed my algorithm to match SCII's slightly different system this time around, maybe i was to quick to judge. If I can get this one thing working, ill post an advanced leader board tutorial for people that wanna see how to display level of a unit, health %, and etc etc...
I followed the idea you gave me there and here is my new algorithm, It should work, everytime i follow the logic it just makes sense, yet the kill count is still not displaying so here goes.
Im trying to add as many players to the leaderboard with as many that are actually playing. Meaning that even if my game supports up to 8 players i will do an increment from 1-8, adding only as many players that are in the game (meaning if there are 4 only 4 players will be added even though the game supports up to 8 players). I successfully managed to do this.
Now what i have to do is make another increment for the kills
Change the value (Player((Integer A))) in (Last created leaderboard) to Kills[IntegerA] This will set the kill array to update multiple users who play the game
Only problem is starcraft doesnt really have a configuration like this which kinda upsets me considering Warcraft III had a far more intricate Trigger system than Starcraft II, however Starcraft II has a far better data editor.
in warcraft III this was crucial for whenever i created a wave game, as it allowed the game to only keep track of data for as many players as there were in the game.
Anyone thinking of doing a tutorial on an advanced leaderboard? With not only player names and kill count, but the level of a hero and the current life of the player?
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@skyshatter0520: Go
Its cool that you had a noob mistake. But could you at least post the map back up somewhere so users who dont know how to localize it can still learn from this?
This map is extremely useful for many people incorporating any unit selection. A localizer would be immensely helpful for USA. Problem is no one is really helping out at all. And its nearly impossible to understand what trigger is doing what if all the Dialogue variables and items all contain "No dialogue" and/or "No value" simply because of localization problems.
Help out some members man. Dont just run off saying "I fixed it!" and not post anything. Reposting the map localized for NA USA, would not only help the guy who created this tutorial, but it would also help us out.
ive been seeing so many posts in numerous tutorials where people found problems with the map, and simply ran off saying "I fixed it" but they never post the fixed map at all.
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Yes i love you vjeux lets make love.
I finally found a wave tutorial WOooO!!!!
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If your leaderboard can update itself player by player that would be great!, thanks!
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Has anyone here actually made a working leaderboard, that is capable of keeping track of MULTIPLE users/computers in the game and all of their data (kills, level, life etc....)?
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Bah still not displaying. Here is my new code:
KillCounter
Kills Operator
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What you said makes sense, so i corrected what you said, but now im getting an Array Index out of bounds exception in my UnitKillsCount
Edit: O wait a friggin second i know what i did wrong one sec.
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Bump i thought ti would work but it didnt. You cant assign (Last created unit) with a unit type variable.
Edit: I tried making a global variable Unit, and then assigning that Unit (Last created unit) in my hero selection trigger. Still didnt recognize the unit.
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Anyone have an idea of how this should be done?
And no the number Kills[] is for some reason not displaying, im assuming its in a wrong row or something, but i need someone to review the code for any errors.
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Wiat a sec this doesnt work. You cant assign a Unit type variable with a last created unit.
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How do you refer to a unit that hasnt been created yet and in another trigger?
Im trying to refer to whatever unit Player one picked, but i cant use Last created unit, because that doesnt take values from other triggers.
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My integer A is essentially your "Player" variable. And i do believe (Triggering Player) returns a number so that should be just fine.
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Your right, okay i changed my algorithm to match SCII's slightly different system this time around, maybe i was to quick to judge. If I can get this one thing working, ill post an advanced leader board tutorial for people that wanna see how to display level of a unit, health %, and etc etc...
I followed the idea you gave me there and here is my new algorithm, It should work, everytime i follow the logic it just makes sense, yet the kill count is still not displaying so here goes.
Local Variables:
Leader Board Trigger
Kill Counter trigger
Kill count operator (basically just does the incrementing and updating of kill count on the leaderboard)
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Alright guys this is what im trying to do
Im trying to add as many players to the leaderboard with as many that are actually playing. Meaning that even if my game supports up to 8 players i will do an increment from 1-8, adding only as many players that are in the game (meaning if there are 4 only 4 players will be added even though the game supports up to 8 players). I successfully managed to do this.
Now what i have to do is make another increment for the kills
Change the value (Player((Integer A))) in (Last created leaderboard) to Kills[IntegerA] This will set the kill array to update multiple users who play the game
Only problem is starcraft doesnt really have a configuration like this which kinda upsets me considering Warcraft III had a far more intricate Trigger system than Starcraft II, however Starcraft II has a far better data editor.
in warcraft III this was crucial for whenever i created a wave game, as it allowed the game to only keep track of data for as many players as there were in the game.
0
Anyone thinking of doing a tutorial on an advanced leaderboard? With not only player names and kill count, but the level of a hero and the current life of the player?
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use the pathing layer option, its sooooooo much faster and easier.