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@vadremix: Go
i RAN that. lol
here's a question... how do you do team colors?
my tgas have alpha channels.. so they SHOULD tc correctly, but dont.
got it working with a little help from corbo :D
I'm having issues getting mine to export..
mtl.name = mmat.name
MAXScript Rollout Handler Exception
Unknown property: "name" in undefined
i have a multimaterial, and each PART of it is named...
using max 2009 if that helps.
:D the first DIGITAL clock.
@shaotang: Go
if you applied a camera object, then set the far clip to 9999.
okay this is where i have to jump in and say WHAT THE FLYING FUUUUUUUUUUUUUUU
you add loading screens in the MAP very VERY easily.
updated.
Phone call!
it's a simple map i made that plays a custom sound when the map starts. Feel free to see how it works and how custom sounds are added.
order of creation:
1. import sound
2. open data editor
3. create new sound (right click create new)
4. name it whatever you want.
5. set the asset to your imported file
6. set a trigger that calls your sound, or set your unit to use the new sound
that's about it. :)
EDIT:
added a custom image as well.
you COULD set the building to ally with all players. that should make it user friendly.
Quote from GoldfishInAPicklejar: Go@Skizot: Go Could you summarize how you added it so we don't have to search through it? Or at least where it is located?
@Skizot: Go
Could you summarize how you added it so we don't have to search through it? Or at least where it is located?
i changed the movement code to where it MOVES the unit rather than repositions it.
uhhh... this has WASD movement :)
making a better demo map.
0
@vadremix: Go
i RAN that. lol
0
here's a question... how do you do team colors?
my tgas have alpha channels.. so they SHOULD tc correctly, but dont.
0
got it working with a little help from corbo :D
0
I'm having issues getting mine to export..
mtl.name = mmat.name
MAXScript Rollout Handler Exception
Unknown property: "name" in undefined
i have a multimaterial, and each PART of it is named...
using max 2009 if that helps.
0
:D the first DIGITAL clock.
0
@shaotang: Go
if you applied a camera object, then set the far clip to 9999.
0
okay this is where i have to jump in and say WHAT THE FLYING FUUUUUUUUUUUUUUU
you add loading screens in the MAP very VERY easily.
0
updated.
0
Phone call!
it's a simple map i made that plays a custom sound when the map starts. Feel free to see how it works and how custom sounds are added.
order of creation:
1. import sound
2. open data editor
3. create new sound (right click create new)
4. name it whatever you want.
5. set the asset to your imported file
6. set a trigger that calls your sound, or set your unit to use the new sound
that's about it. :)
EDIT:
added a custom image as well.
0
you COULD set the building to ally with all players. that should make it user friendly.
0
i changed the movement code to where it MOVES the unit rather than repositions it.
0
uhhh... this has WASD movement :)
making a better demo map.