Dec 28, 2010
For all the Dungeon Keeper fans, the Hive Keeper project is still coming along nicely. The next diary video update includes room management and building/workstation functionality. Let's hope we can have a fully functional game soon.
Posted in: Hive Keeper Room
Dec 27, 2010
Let's enjoy some sweet DBZ action campaign while we're waiting for patch 1.2. Follow the adventure of Goku the Firebat with amazing spells effect and a great story. There are 3 parts to the campaign:
Posted in: Adventures of Goku Firebat
Dec 26, 2010
Still Alive is a coop survival map where players are trapped inside a ruined city and have to find the way out. The goal is to explore, scavenge item and get out of the city. The 180x160 sized city exploration with indoor areas looks pretty nice.
Posted in: Still Alive RPG
Dec 25, 2010
Mobile Battle Fortress is a map where you control a huge mobile battleship and combat with other players to destroy their bases. The map is in progress but you can already see some of the uber spell (superweapons) being demonstrated below: Stellar Converter and Scourge Swarm.
Posted in: Mobile Battle Fortress
Dec 23, 2010
If you're a fan of Alien, you know zergling should jump up to the opponent's face and tear it off. Wingednosering started a thread to provide data assests, one of which is a face hugger ability for zergling. Best applied on marine and unit with head attachment.
Here's another similar attempt at face hugger zealot
Some other ability done as requested(Straight Shot, Blind, Bind, Trap, Charge). Take a look over the thread if you want to request some assets
Posted in: Face Hugger
Dec 20, 2010
If you have just watched the Tron: Legacy movie, you know what this map should be about :) Named Star Lightbikes to avoid copyright infringement, this map has pretty amazing visual and unnoticeable lag. Enjoy it now on Battlenet NA.
Posted in: Tron (Star Lightbikes)
Dec 19, 2010
Updates:Patch 1.2 is scheduled the first week of new year so Happy Holidays :)
SC2 Music is epic ! Add in some epic visual and you will get an epic cinematic. Mengsk is in his flagship watching over his fleet with his theme song playing in the background.
Posted in: I Mengsk
Dec 18, 2010
If you have been a SC1 fans ever since, this Dark Swarm port over spell will sure entertain you. The spell is available for download as an assets and ready to plug into any map.
Posted in: Dark Swarm Assets
Dec 17, 2010
Updates: StarCraft 2 is Now on Sale for $49.99 over the weekends.Grab a copy or refer a friend now if you haven't.
Just as we have terrain and data exercise, sc2mapster now have the trigger exercise for all of you "trigger whore". Twinmold starts off with #2: Many Body, One Mind. Check out the spontaneous #1 here as well.
Quote:Weekly Trigger Exercise #2
This weeks trigger exercise is about creating a squad mechanic where the whole group of units behave as one entity. You can use any unit for the exercise from a classical marine squad to a swarm of scourge. While you can interpret the concept of a squad any way you wish I have listed a few possible features to help you get started.
- The unit share any orders given.
- The group goes into a specific shape whenever possible.
- The whole unit shares a single health bar with units getting killed at specific intervals.
- The squad fires at all units near a target unit.
Good luck! I am looking forward to seeing results!
Posted in: Weekly Trigger Exercise #2
Dec 16, 2010
The Data Editor surely has a lot of potential we haven't explored all. Just with one simple rocker actor, you can easily make your unit "rolling" to battle, or just to make your marauder appear a little drunk. Visit the tutorials to learn out how.
Posted in: RollCopter
Dec 15, 2010
Just as I newsed the xylophone map last time, StarCraft 2 can do more than that. This is a dance party map in which you type unit name similar to Nexus Word Wars, but this time with dancing included :)
Posted in: Icehot Dance off
Dec 13, 2010
Fighting with the Insane AI might be tough because it cheated, but we would always be interested on challenging a fair and smarter AI. MTops worked for months on his melee AI and is showing the choke point detection function. I hope we can have an progamer-like AI soon :)
Posted in: Advanced AI
Dec 11, 2010
WDE #3 is all about aura, that is you got to make any kind of aura you want. You can try your creativity or try to complete some already listed challenges. The latest WDE is #5: What moves you. I will provide recap for other WDE along the way.
There are many submission that does not have a video, but they're awesome nevertheless. Visit the thread to get the map and check all of them out :) Thanks everyone for their submission.
This one is the recreation of the Mothership's Time Bomb ability
Second challenge accepted: Earthquake ability
Overheat aura:
Challenge 3 accepted: Shield Drain
Posted in: WDE #3: All About Aura
Dec 10, 2010
To all you fans of Dungeon Keeper, wait no more. If you remembered the concept demo done by redmarine, Bibendus has taken the work and develop the map. It's looking good so far. Take a look at some of his features in this development diary.
Posted in: Hive Keeper