Effects - Set [Effects: Effect Damage && Persistence]
Effects - Effect Damage [Kind: Splash] [Amount: Damage you want]
Effects - Create Persistence [Periodic Effects: Search Area] [Period Count: check distance ratio] [Periodic Offsets: Offsets over time from the place it was fired from]
E.g.
Period Count 3
Periodic Offsets (0,-1), (0,-2), (0,-3) {i.e. checking every 1 distance over 3 distance}
Effects - Search Area [Search Filters: I'm guess ground units? Since it's shockwave] [Radius: how big is that shockwave? insert here] [Effects: Damage] [Maximum Count: If you want maximum number of units hit, no limit is -1] [Arc: 360 if you use (0,-1) off set for periodic offsets, 180 if you use (0,1) offset and so on]
Hopefully you know how to connect an effect and ability.
Sorry for the late reply was sleeping.
Through veterancy, make certain the level 0 modifies the desired attributes. :)
That doesn't work. The initial 0 for stats seems to be hard coded into the game. Who cares, experience points don't get saved after the hero dies anyway.
hahahah I have the same problem. There is a part called minimum value on the behavior option but that does not work right now, don't ask why.
EDIT:
If you remember spectre and hierarchy both had initial STR 0 AGI 0 INT 0 PSI 0 Stats. I'm sure there isn't any way to have initial stats right now.
0
Effects - Set [Effects: Effect Damage && Persistence]
Effects - Effect Damage [Kind: Splash] [Amount: Damage you want]
Effects - Create Persistence [Periodic Effects: Search Area] [Period Count: check distance ratio] [Periodic Offsets: Offsets over time from the place it was fired from]
E.g.
Period Count 3
Periodic Offsets (0,-1), (0,-2), (0,-3) {i.e. checking every 1 distance over 3 distance}
Effects - Search Area [Search Filters: I'm guess ground units? Since it's shockwave] [Radius: how big is that shockwave? insert here] [Effects: Damage] [Maximum Count: If you want maximum number of units hit, no limit is -1] [Arc: 360 if you use (0,-1) off set for periodic offsets, 180 if you use (0,1) offset and so on]
Hopefully you know how to connect an effect and ability.
Sorry for the late reply was sleeping.
0
That doesn't work. The initial 0 for stats seems to be hard coded into the game. Who cares, experience points don't get saved after the hero dies anyway.
0
native fixed UnitGetHeight (unit inUnit);
if using GUI, there should be custom script option (actually that's the only option atm)
0
hahahah I have the same problem. There is a part called minimum value on the behavior option but that does not work right now, don't ask why.
EDIT: If you remember spectre and hierarchy both had initial STR 0 AGI 0 INT 0 PSI 0 Stats. I'm sure there isn't any way to have initial stats right now.
0
I'm crying with JOY!
EDIT: Marauder getting rebuffed, I LOVE YOU BLIZZARD!!!