yep was just what i needed. just had to change it up a little bit, wasn't too hard. i am having one resultant problem though... i've got my guy able to successfully build a reactor without any other buildings attached to it, but i can't figure out how to make the bloody thing stay upright... it's always flat on the ground, as if you had built it on a barracks then lifted the barracks off. I tried negating both the ReactorIsDetached and TechReactorIsDetached validators, and also tried cahnging the ReactorNotBarracks/Factory/Starport ones to not equal to, but nothings doing the job.
am i missing something obvious? (probably)
::edit:: nevermind. I didn't actually solve that problem, but after moving on, I did discover that when the reactor is training a unit, it goes upright and uses the active animation too, so it kinda bounces down and back up between units training, which is not really intentional but looks kinda cool anyway, so... :p
::edit again:: erm. thanks zelda! and yes, it does. :P
anyway, what about an against all odds beat the oncoming waves kinda thing? well, i say waves, but i was thinking like constantly oncoming enemies, that there get more and more, and stronger and stronger, and you have to make it to the far side to..destroy a base, kill the general, do naked dance in the endzone, something lol
How would I go about fixing it so an SCV can build things that normally aren't even 'built,' e.g. a standalone Reactor (without a barracks, starport, or factory), Orbital Command, or Xel'Naga watchtower?
I figured I could just copy the Build abilities from something like a regular Command Center, but I can't seem to find the actual build abilities. I keep just getting back to the buttons. What am I missing?
hm i think the no-path was exactly what i'd originally needed...didn't think of that (still kinda new to this). ultimately though the space platform works perfectly, i think it suits the map better anyway. :D
i just tried exactly this and it didn't do anything. my original base height was 8.0, if that makes any difference.
::edit::
Just realized i should be more specific (never know): i created a map at 8.0 base height, made some man made cliffs (upward), then followed your steps, but no dice
hm. are there any kind of... low walls or something that would accomplish that? i'm trying to create a u-turn shaped path where the ranged units could shoot at each other as they pass, and i was hoping for something like a low wall, although i do know that i could use platforms to achieve the same purpose. although, now that i've stopped to think about it more, i think, thematically, space platforms might make more sense anyway...should have thought of that before :S
Topic. Looking for a bit of terrain (or otherwise) that can allow ranged fire across, butnot melee attacks or units to cross. I would prefer not to use raised platforms. Thanks in advance :)
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@zeldarules28: Go
yep was just what i needed. just had to change it up a little bit, wasn't too hard. i am having one resultant problem though... i've got my guy able to successfully build a reactor without any other buildings attached to it, but i can't figure out how to make the bloody thing stay upright... it's always flat on the ground, as if you had built it on a barracks then lifted the barracks off. I tried negating both the ReactorIsDetached and TechReactorIsDetached validators, and also tried cahnging the ReactorNotBarracks/Factory/Starport ones to not equal to, but nothings doing the job.
am i missing something obvious? (probably)
::edit:: nevermind. I didn't actually solve that problem, but after moving on, I did discover that when the reactor is training a unit, it goes upright and uses the active animation too, so it kinda bounces down and back up between units training, which is not really intentional but looks kinda cool anyway, so... :p
::edit again:: erm. thanks zelda! and yes, it does. :P
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did you mean 'ability'? currently checking this out and behavior doesn't have a 'build' option but ability does
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@zeldarules28: Go
have you never played centipede? *gasp* !
Centipede!
anyway, what about an against all odds beat the oncoming waves kinda thing? well, i say waves, but i was thinking like constantly oncoming enemies, that there get more and more, and stronger and stronger, and you have to make it to the far side to..destroy a base, kill the general, do naked dance in the endzone, something lol
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@Selfcreation: Go
Thought I tried just that earlier and it didn't work... ill go back and take a closer look when I get off work tonight.
@zeldarules28: Go
Ill check it out and give it a go when I get home as well. Musta missed that in the tutorials when I was looking lol
Thanks both :)
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How would I go about fixing it so an SCV can build things that normally aren't even 'built,' e.g. a standalone Reactor (without a barracks, starport, or factory), Orbital Command, or Xel'Naga watchtower?
I figured I could just copy the Build abilities from something like a regular Command Center, but I can't seem to find the actual build abilities. I keep just getting back to the buttons. What am I missing?
0
::Edit::
nevermind. going a different route :)
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@zeldarules28: Go
hm i think the no-path was exactly what i'd originally needed...didn't think of that (still kinda new to this). ultimately though the space platform works perfectly, i think it suits the map better anyway. :D
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@Mozared: Go
i just tried exactly this and it didn't do anything. my original base height was 8.0, if that makes any difference.
::edit::
Just realized i should be more specific (never know): i created a map at 8.0 base height, made some man made cliffs (upward), then followed your steps, but no dice
0
@Vietman: Go
hm. are there any kind of... low walls or something that would accomplish that? i'm trying to create a u-turn shaped path where the ranged units could shoot at each other as they pass, and i was hoping for something like a low wall, although i do know that i could use platforms to achieve the same purpose. although, now that i've stopped to think about it more, i think, thematically, space platforms might make more sense anyway...should have thought of that before :S
0
Topic. Looking for a bit of terrain (or otherwise) that can allow ranged fire across, butnot melee attacks or units to cross. I would prefer not to use raised platforms. Thanks in advance :)