• 0

    posted a message on Auto-start in lobby when lobby is full?

    Though I am not certain, I am quite sure that this is not possible. Even if it were possible, why would you want this? When the players are ready, they will start.

    Posted in: Data
  • 0

    posted a message on passive spawn sourge ability/behavior?

    Thanks, I got it working. it's not perfect yet, but it is close. Ill keep working on it.

    Posted in: Data
  • 0

    posted a message on passive spawn sourge ability/behavior?

    Hello,

    There is a mechanic that I would like to get working, but I have been trying without much success. I'm not a complete noob, but I am still wrapping my head around the editor, so if you can help, a thorough explanation would be appreciated! :)

    (I am hoping to do it through the behaviors or abilities data as i believe it should be done this way to be done properly. I would prefer to avoid triggers.)

    My desired effect is this:

    It is basically just to have a mutalisk spawn a scourge(sc1 unit) every 25 seconds. That is all.
    The unit should be an innate ability in that it should always be on, and should not need any buttons or user interaction to happen. All mutalisks will have this ability.

    This is similar to the spawn larvae of hatcheries (except there is no limit to the number of scourge that can be spawned)
    I have already tried to look at the spawn larvae and spawn broodling (of broodlords) to try and figgure it out, but I could never get it working.

    Help? help? help? :D

    Thanks for any insight you can provide!

    Posted in: Data
  • To post a comment, please or register a new account.