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    posted a message on How to get content from gamestrings.txt.

    @templarmxb: Go

    so far the only thing i've been able to do is use StringExternal("DocInfo/Author") in the Custom Script section of a trigger to retrieve in this instance the Map Author's name. I haven't found a way yet to reliably retrieve strings from any of the GameStrings.txt located in the other sections of the game, like the GameStrings.txt located in the Liberty.SC2_Data file.

    Posted in: Miscellaneous Development
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    posted a message on Problems with TD

    I dunno if I should post this as an aside or as a new topic, but when I replace the patch.SC2Archive with the provided one, all the ground units in the Mapster TD that enter the "build radius" of the pylon disappear. Same thing with the pylon itself. I can build towers just fine outside the build areas, just not in the radius.

    Any ideas, suggestions, insults (kidding... maybe)? Is the patch.blah the only thing I have to import into the Version folder? Does folder placement matter for the map?

    • Update: And this might help. Version 1.0 works fine, Version 1.1 is the one acting up
    • Update2: Messed with the video settings, increasing one of the video settings (or maybe all) to high removes this problem. I'll let you know which specific setting it is as soon as I find it.
    • Update3: Found the issue. Somehow, setting shaders to 'medium' causes issues, at least on my computer. Both 'low' and 'high' work fine. Other settings do not cause problems as long as shaders isn't set to medium. I'm thinking this is more a Starcraft II problem and not a problem with the map, specifically.
    Posted in: Miscellaneous Development
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