i restarted the editor but i guess it won't hurt to restart my pc, i'll do that now, although the editor shouldn't be running anything after it is closed, so i'm not sure what good that will do.
I found the problem, I had two different veterancy level behaviours, i had one that was more stamina focused for the tank mode and another that was more power focused for the siege mode, I planned on having the tank risk health for damage but I guess I'll just have to modify the base life and dmg instead.
and yes, I was just about to try global variables, but this ended up fixing it so I don't need to.
For simply transferring the number of experience points, you can use two not so difficult triggers.
I.E.
Events
Unit - Any Unit uses Siege Tank - Siege Mode at Generic1 - Any stage (Ignore shared abilities)
Local Variables
Conditions
Actions
Unit - Set (Triggering unit) Life to 100.0
Except in your case it would be Experience instead of Life. I think this would work, but tbh I've never worked with hero experience before..
Alternatively, you could use vespene gas or something like that to store the experience number and then recall it from there.
"Unit - Set (Triggering unit) (Property)" does not include experience, and even if it did, how would i get the value to be exactly what the prior amount of experience was?
i can't find any trigger functions that i can use to transfer experience from one unit to another, anyone know how to pull this off? It would make a great tutorial.
I'm having problems with siege mode, each time have the hero change forms it loses all of its experience and starts over. (because it requires two units to switch modes)
does anyone know how i can conserve the experience between the units? I imagine this would also occur when a zerg hero burrows.
0
Harvest lumber from trees like in warcraft 3.
0
tha'ts cool, make it autocast sort of like a reaper's jump, zerglings jump cliff to cliff only or something :P
0
you should seriously make maro kart, with turtle shells, bananas, everything.
0
I think i know what the problem was, when you delete a map with the manager it doesn't actually delete anything, instead it just hides it.
I renamed the map by adding a 2 at the end and it allowed me to attempt to publish it, but only hit another of blizzard's failures. http://i228.photobucket.com/albums/ee301/Fuglypump/omfg.jpg
anyone know how to fix this problem?
0
is all my work ruined?
0
@Molsterr: Go
i restarted the editor but i guess it won't hurt to restart my pc, i'll do that now, although the editor shouldn't be running anything after it is closed, so i'm not sure what good that will do.
Yup, didn't help, anyone else have any ideas?
0
I have no idea why this isn't letting me publish
I don't have ANY thing published, so what is wrong?
0
I'd like to see this on a unit that doesn't fall over when they die, like a baneling exploding then imploding together, that would be a cool ability.
Make a tutorial and I will use this in muliple ways throughout my map.
0
I found the problem, I had two different veterancy level behaviours, i had one that was more stamina focused for the tank mode and another that was more power focused for the siege mode, I planned on having the tank risk health for damage but I guess I'll just have to modify the base life and dmg instead.
and yes, I was just about to try global variables, but this ended up fixing it so I don't need to.
0
"Unit - Set (Triggering unit) (Property)" does not include experience, and even if it did, how would i get the value to be exactly what the prior amount of experience was?
0
I'm having trouble making a hero keep their experience when casting abilities that use multiple versions of the same hero, (burrow, siege mode, ???)
I don't see any way to transfer experience between two units, so it would be great to have a tutorial for that.
0
i can't find any trigger functions that i can use to transfer experience from one unit to another, anyone know how to pull this off? It would make a great tutorial.
0
I'm having problems with siege mode, each time have the hero change forms it loses all of its experience and starts over. (because it requires two units to switch modes)
does anyone know how i can conserve the experience between the units? I imagine this would also occur when a zerg hero burrows.
0
anyone have a solution for this problem?
0
I want to use this model, but I can't seem to get around this from happening.