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    posted a message on Bank Signatures

    How well do they work? I'm just wondering how secure the signature function actually is, right now in my map I'm using encryption and I'm wondering if all the extra work I'm doing is pointless since I can just use the signature function.

    When it was first added in on patch 1.1 I remember it had some problems but it's been a while since then. Has it changed?

    Posted in: Triggers
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    posted a message on Player Handle not working (patch 1.4) (solved)
    Quote from Remedyowns: Go

    I just checked the Handle of Player function, and for me it returned 1-S2-1-2516013, which is neither a name or the identifier number.

    how did you get this result? everything I do just makes it show up blank, it's like it just skips the lines that try to use the handle.

    edit: nevermind i got it, i had to publish the map to get it to work.

    Posted in: Triggers
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    posted a message on Player Handle not working (patch 1.4) (solved)

    Added Handle of Player trigger to query a player's Battle.net handle

    I'm just assuming that it is the number at the end of a player's name, so in this test I should be expecting to get a result of "Fuglypump.835" but I don't

    Here's the trigger:

            Game - Player Any Player types a chat message containing "-test", matching Exactly
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Handle of player (Triggering player)) == ""
                Then
                    UI - Display "Handle of player does not exist." for (Player group((Triggering player))) to Subtitle area
                Else
            UI - Display (Combine ("Your identity is ", (Name of player (Triggering player)), ".", (Text((Handle of player (Triggering player)))))) for (Player group((Triggering player))) to Subtitle area
    

    result: test note: I am signed in online, I can talk to friends and everything, so my identifier should exist, and should be 835.

    anyways, am I doing something wrong here? I mean, it isn't complicated at all...

    Posted in: Triggers
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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    I'd like to get player names and convert them into a string so trigger logic can use them.

    It must extract the playername.charcode, ex. Fuglypump.835

    Posted in: General Chat
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    posted a message on Anyone know of a good Anti-blocking trigger?
    Quote from evil0z: Go

    umm what editor are u using to make this lol cuz none of those lines are in sc2 editor

    fail

    Posted in: Miscellaneous Development
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    so does it save automatically or do i have to save it myself? I have a cool dialog but I'm afraid of leaving.

    and also, can I join in and load my dialogs later on if needed?

    Posted in: Project Workplace
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    posted a message on if sc was a mmo what would u want in it

    if sc was an mmo, i'd want an rts.

    Posted in: General Chat
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    posted a message on toying with different model variations, need help

    man...

    Posted in: Data
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    posted a message on toying with different model variations, need help

    anyone know how to change individual variations of a unit? for example how DT have 2 models, what if one of them could be set to scale to 5x the size and the other one wouldn't, basically that's the same thing I'm wanting to do.

    Posted in: Data
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    posted a message on toying with different model variations, need help

    basically the "asteroid sky" has 6 different variations, each of which are different sizes, shapes, and hights.

    basically what I'm planning on doing:
    making them about the same size (but with a little randomly generated size differences)
    making them all about the same hight (but with a little randomly generated differences as well)

    after that is done, I'm wanting to attach models to it, in this case minerals and vespene gas, but the challenge here is that the asteroids are rotating constantly, I want to attach them without killing performance.

    Basically I'm all about triggers, but I'm not fluent in data editing, I'd like some help :)

    Posted in: Data
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    posted a message on Quick question on multiple events in a single trigger

    @Mille25: Go

    alright thanks

    Posted in: Triggers
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    posted a message on Quick question on multiple events in a single trigger

    What will happen if i put 3 events on a trigger

    Unit dies inside of region
    Unit enters region
    Unit leaves region

    Will all 3 of them be required to occur in order for the trigger to intitiate? or will only one of the events be required to intitiate.

    I could simply make a trigger for each event, but i'm trying to avoid clutter

    Posted in: Triggers
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    posted a message on Many hands...

    telephone but with scmapster...? o.O

    Posted in: Terrain
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    posted a message on [Release] Catalyst

    Please publish in North America, this looks great!

    Posted in: Project Workplace
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    posted a message on is there a way we can get player names?

    I'm trying to do custom scripts that are name specific, let's say I want to just make the game say hello to me, but only me if I play, so anyone else would not be said hello to, or anything else I want it to do, I'm trying to use custom scripts for conditions, but I'm not even sure if I can actually do that. The way I'm trying is a string variable, and the variable is "PlayerName(1)" and the fuglypump is just a value.

    Events
    Game Initialization

    Or -> Conditions
    PlayerName(1) == "Fuglypump"
    PlayerName(2) == "Fuglypump"
    PlayerName(3) == "Fuglypump"
    PlayerName(4) == "Fuglypump"
    PlayerName(5) == "Fuglypump"

    Actions
    End game for player (lol not really)

    Posted in: Triggers
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