How about this: Use StarMovie, make rickroll, get it to front page. Better and funnier troll. And at the end of video put "SC2 POPULARITY SYSTEM SUX [UR MSG]"
Well, as a beta tester for many maps, the way I "boost" is tell all my friends to host a game of the map I want to boost right after a popularity reset and then immediately start it. Rinse and repeat. This gave the map I boosted around 40 games an hour, and then things went up on its own. You shouldn't worry that much about 26 min game. One of the map I beta tested lasts approximately 1 hour 30 min to the most, and now it's 126 games an hour average, but it's popularity bar is still full. Another game I beta tested lasted 10 minutes, but it wasn't very popular. All I can say is that it mostly depends on the gameplay, not the length. But if you make a map that's short and fun, like BattleCraft, you'll get top of the list for sure.
Nice tutorial. I have a question, though. In my map, Player 1 is allied with 2 3 and 4. How do I make it so that the fountain only heals players 1 2 3 and 4.
Thanks! Anyone know the answer to my second question? I suspect that you use the Not in Conditions, but I've never used any Conditions before so can anyone teach me?
Events: Unit - any unit Enters Region 001
Action: Kills units
How do I make this true for every unit except if the unit is a Command Center, since for some reason it kills the Command Center too even though it isn't a unit but a structure.
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Found the tutorial helpful. Thanks
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Pak, how do you turn off Scoreboard? When it's full house, scoreboard blocks off 1/4 of the screen, and I often die cuz of that
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How about this: Use StarMovie, make rickroll, get it to front page. Better and funnier troll. And at the end of video put "SC2 POPULARITY SYSTEM SUX [UR MSG]"
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@kenxftw: Go
First played it at 16 games / hr. 3 games plater its at 600 games/hr. GJ!
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Well, as a beta tester for many maps, the way I "boost" is tell all my friends to host a game of the map I want to boost right after a popularity reset and then immediately start it. Rinse and repeat. This gave the map I boosted around 40 games an hour, and then things went up on its own. You shouldn't worry that much about 26 min game. One of the map I beta tested lasts approximately 1 hour 30 min to the most, and now it's 126 games an hour average, but it's popularity bar is still full. Another game I beta tested lasted 10 minutes, but it wasn't very popular. All I can say is that it mostly depends on the gameplay, not the length. But if you make a map that's short and fun, like BattleCraft, you'll get top of the list for sure.
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Nice tutorial. I have a question, though. In my map, Player 1 is allied with 2 3 and 4. How do I make it so that the fountain only heals players 1 2 3 and 4.
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Thank you! Worked great!
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@Pharotek: Go
Thanks! Anyone know the answer to my second question? I suspect that you use the Not in Conditions, but I've never used any Conditions before so can anyone teach me?
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Another question:
Events: Unit - any unit Enters Region 001 Action: Kills units
How do I make this true for every unit except if the unit is a Command Center, since for some reason it kills the Command Center too even though it isn't a unit but a structure.
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Here's my trigger:
Events: Unit - Any unit enters North Team Spawn Transfer Action - Move (triggering unit) instantly to South Top Spawn (No Blend)
How do I make it so only Player 1 units goes to Top Spawn, and Player 2 units who enters region goes to another point called Bottom Spawn.
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Anyone know how I can draw a terrain in a straight line? The normal way in most programs is holding shift, but that just removes terrain.