Well i do appreciate it, its not what im looking for have you ever played the diplomacy 7.7 gold on sc bw? thats the effect im trying to look for if you ever played it
I've never played BW, so I can't help you with that. Maybe someone who has played that map can help you. Try PMing mods or people with high posts, or just wait for someone to help you I guess
If you could do that , that would be so help ful thank you if i did it by conquering people could just hit and run on cities easily and would make the game very hectic
Made a test map for you. Just steal the triggers. Go open it and press CTRL + F9 to test it in-game, and tell me if you want to change anything.
Here's my test for it:
1. Don't move marauders at all
2. Ultralisk will enter Beacon while trying to attack second marauder. Shows that units are vulnerable and might die when capturing.
3. After Ultralisks captures, type "dt" to spawn a Beast Slayer.
4. Use BS to kill Ultralisk and re-capture your ultralisk.
5. Notice that your income will then be restored
Obviously, I didn't really test it with 2 players and there might still be a lot of bugs, so feel free to ask me to fix any bugs you discover.
anyone know how to type triggers in code or something? anyways
Action -> Pan Camera for player 1 to (Position of (Triggering Unit)) over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
It sounds pretty complicated. How about just changing the owner and color of the city to whichever player conquers the city? I can write a trigger for you to do that if you want me to. But if that will affect the gameplay of your map, I can still try and do ur original idea.
This is a Periodic Event, an event which fires the action every X amount of seconds (in this case, 5 sec).
Now, his action is a bit complicated:
Action:
Unit Group - Pick each unit in (Supply Depot units in (Region((Position of (Our Money Giving Building)), 5.0)) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)Action: Player - Modify player (Owner of (Picked unit)) Minerals: Add 10
This code basically Picks every unit that is a Supply Depot in the region around your Money-giving building (radius of 5), and does the action which modifies the mineral of the owner of the supply depot by +10.
~~~~~~~~~~~~~~~~~~~~~~
The first modification you have to make is to change the seconds of the Periodic Event. Change it to 180 for 3 minutes and 240 if you want 4 minutes. Remember it's Game Time, not Real Time. Game Time is every second of the game (game speed can be adjusted), shown bottom left corner, while real time is every real life second time.
I don't get what you mean by the second half of your description, so if you could elaborate i can help.
What terrain to you recommend me to use for a bound map. It's going to be Wc3- style, one terrain that you can't touch and one that you walk on. It can be any terrain on any tileset. Thanks
My timer does not work for some reason and I've everything I could think of to fix it, but every method I use does not work, here is the triggering script:
Sry if image is a bit small, but forum resizes it to that size
I think my script never gets to Trigger 2, as once my timer window reaches 0, it never restarts
Thanks in advance for looking at my post and helping
Anyone know how to make a unit that isn't on the map (yet) a value? Here's what I mean, my trigger is this:
Event: Unit - Any Unit training progress is Completed
Conditions: (Triggering unit) == [A Value]
The thing is, I can only select values from units that are on the map. I have a barracks that can build marines, but there's no marines on the map when the game starts. How do I make the triggering unit a marine if there's none on the map yet?
Remember in the Wc3 TDs when a unit enters the zone you're supposed to protect, it displays a chat message like "A ZOMBIE HAS ENTERED THE CITY! YOU HAVE 40 CHANCES LEFT!" Anyone know how to do this? Thanks
You'd need an allied CPU player for them that you could place the building for rather than for player 0. Then make the filter for the aura only select ally/player.
Thanks! Your solution worked well. Any way to make it heal by percentage? Like 5% of the unit's max HP per second? Thanks in advance
0
I've never played BW, so I can't help you with that. Maybe someone who has played that map can help you. Try PMing mods or people with high posts, or just wait for someone to help you I guess
0
Made a test map for you. Just steal the triggers. Go open it and press CTRL + F9 to test it in-game, and tell me if you want to change anything.
Here's my test for it: 1. Don't move marauders at all 2. Ultralisk will enter Beacon while trying to attack second marauder. Shows that units are vulnerable and might die when capturing. 3. After Ultralisks captures, type "dt" to spawn a Beast Slayer. 4. Use BS to kill Ultralisk and re-capture your ultralisk. 5. Notice that your income will then be restored
Obviously, I didn't really test it with 2 players and there might still be a lot of bugs, so feel free to ask me to fix any bugs you discover.
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@ResolveHK: Go
yes
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@Hoytman: Go
anyone know how to type triggers in code or something? anyways
Action -> Pan Camera for player 1 to (Position of (Triggering Unit)) over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
0
@NoXiOuSMoB: Go
It sounds pretty complicated. How about just changing the owner and color of the city to whichever player conquers the city? I can write a trigger for you to do that if you want me to. But if that will affect the gameplay of your map, I can still try and do ur original idea.
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@Hoytman: Go
you still need the event btw
his answer only tells u how to kill all units on map
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Yes, it would need modifications.
Take a look at his code first
Event: Event: Every 5.0 seconds of Game Time
This is a Periodic Event, an event which fires the action every X amount of seconds (in this case, 5 sec).
Now, his action is a bit complicated:
Action: Unit Group - Pick each unit in (Supply Depot units in (Region((Position of (Our Money Giving Building)), 5.0)) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Action: Player - Modify player (Owner of (Picked unit)) Minerals: Add 10
This code basically Picks every unit that is a Supply Depot in the region around your Money-giving building (radius of 5), and does the action which modifies the mineral of the owner of the supply depot by +10.
~~~~~~~~~~~~~~~~~~~~~~
The first modification you have to make is to change the seconds of the Periodic Event. Change it to 180 for 3 minutes and 240 if you want 4 minutes. Remember it's Game Time, not Real Time. Game Time is every second of the game (game speed can be adjusted), shown bottom left corner, while real time is every real life second time.
I don't get what you mean by the second half of your description, so if you could elaborate i can help.
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Thanks for the tips. Just tested a short sample maze with your recommendations and it worked brilliantly! Thanks again :D
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What terrain to you recommend me to use for a bound map. It's going to be Wc3- style, one terrain that you can't touch and one that you walk on. It can be any terrain on any tileset. Thanks
0
My timer does not work for some reason and I've everything I could think of to fix it, but every method I use does not work, here is the triggering script:
Sry if image is a bit small, but forum resizes it to that size
I think my script never gets to Trigger 2, as once my timer window reaches 0, it never restarts
Thanks in advance for looking at my post and helping
0
Anyone know how to make a unit that isn't on the map (yet) a value? Here's what I mean, my trigger is this:
Event: Unit - Any Unit training progress is Completed
Conditions: (Triggering unit) == [A Value]
The thing is, I can only select values from units that are on the map. I have a barracks that can build marines, but there's no marines on the map when the game starts. How do I make the triggering unit a marine if there's none on the map yet?
0
Found this useful.
Heres an SS of it (sry if low quality)
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NVM I found out how to do it, it's Action - UI - Display Message for (All Players) to Chat Area
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Remember in the Wc3 TDs when a unit enters the zone you're supposed to protect, it displays a chat message like "A ZOMBIE HAS ENTERED THE CITY! YOU HAVE 40 CHANCES LEFT!" Anyone know how to do this? Thanks
0
Thanks! Your solution worked well. Any way to make it heal by percentage? Like 5% of the unit's max HP per second? Thanks in advance