This is true of units being moved with the normal function of right clicking and using the in game movement speed as a measure, however since I am using triggers to drive my unit, their move speed is technically 0 at all times, I appreciate the input though :)
Thanks a lot for your reply, and I think you're definitely onto something! I set the event to Animplay with the Anim Playing term set to "Walk" (terms are something that have escaped my notice) however the animation still does not want to change at all when using any of the animation events like set time scale, set time, or set duration. I know the event is firing at the right time because using the same animplay and anim playing walk events I had a string send messages, and that would happen at the right time. Here's an updated screenshot, http://i.imgur.com/4rz6F.png
Hello, I've been attempting to use the "animsettimescale" for a few hours now with no success. I have searched online on how to change animation speed but they generally just say "just use animsettimescale" with little instruction on how to use it.
I am making a game where movement is driven by triggers, and I just play the walk animation as they are moved. The default animation has worked fine until I chose the Thor, his walk animation is far too slow and so I would like to speed it up. However, when I set the time scale of his "Walk" animation it remains unchanged. I am sure I am doing something wrong and my lack of knowledge in the Data editor is the problem, but if someone could give me a hand i'd be grateful.
Currently i'm using the Unit Birth event to trigger the time scale action. I would use the AnimPlay event, but I can't find a simple "Walk" animation in the huge list it gives me, there is a variety of Thor related animations such as attacking and death, but not walking : \
I've noticed that the camera movement in Starcraft 2 is a bit "slow." What I mean by that is there is a kind of lag where the camera decelerates and accelerates subtly when you want to move it. This is a problem because i've been trying to get a third person movement working with mouse look (with some success) however the way the camera works causes my unit to sometimes run off the screen when I turn the camera, also when he is running away from the camera the camera distance increases steadily. Does anyone know of an option to turn off this 'laggy' camera movement?
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This is true of units being moved with the normal function of right clicking and using the in game movement speed as a measure, however since I am using triggers to drive my unit, their move speed is technically 0 at all times, I appreciate the input though :)
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Thanks a lot for your reply, and I think you're definitely onto something! I set the event to Animplay with the Anim Playing term set to "Walk" (terms are something that have escaped my notice) however the animation still does not want to change at all when using any of the animation events like set time scale, set time, or set duration. I know the event is firing at the right time because using the same animplay and anim playing walk events I had a string send messages, and that would happen at the right time. Here's an updated screenshot, http://i.imgur.com/4rz6F.png
Thanks again :)
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Hello, I've been attempting to use the "animsettimescale" for a few hours now with no success. I have searched online on how to change animation speed but they generally just say "just use animsettimescale" with little instruction on how to use it.
I am making a game where movement is driven by triggers, and I just play the walk animation as they are moved. The default animation has worked fine until I chose the Thor, his walk animation is far too slow and so I would like to speed it up. However, when I set the time scale of his "Walk" animation it remains unchanged. I am sure I am doing something wrong and my lack of knowledge in the Data editor is the problem, but if someone could give me a hand i'd be grateful.
Currently i'm using the Unit Birth event to trigger the time scale action. I would use the AnimPlay event, but I can't find a simple "Walk" animation in the huge list it gives me, there is a variety of Thor related animations such as attacking and death, but not walking : \
Here is a screenshot of the events on my Actor I would like to edit: http://i.imgur.com/Ga6vb.png
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I've noticed that the camera movement in Starcraft 2 is a bit "slow." What I mean by that is there is a kind of lag where the camera decelerates and accelerates subtly when you want to move it. This is a problem because i've been trying to get a third person movement working with mouse look (with some success) however the way the camera works causes my unit to sometimes run off the screen when I turn the camera, also when he is running away from the camera the camera distance increases steadily. Does anyone know of an option to turn off this 'laggy' camera movement?