Is there a way for an admin to fix the spelling of my team for me? its misspelled and i would like to update it being that i am restarting the project after doing research it should be Planetary Defense
We are getting bad feedback from people about the camera... Remember this is a 3rd person rpg. If your not use to the camera give it time it grows on you. For all our 3rd person fans we have been getting positive feedback so we will stick to this camera style. We tend to try out a diablo style cam in the next chapter.
We have a released alpha version for play. It currently has 1bug at the very end that causes the person turning in the current last quest to be uncommandable. I will be releasing the public play version up until the last quest of zone 1 after that all testing will revert back to private alpha testing to allow the rest of the story to be hidden until open beta.
We released a public version of the map last night starting alpha testing as we create quests and abilities the main systems are in place and the fun part begins!!!! Creating AWSOME abilities and quests the current release is only a public preview which has thing still to be customized but In a playable status we are not moving forward with the quests until everything custom wise is fixed. Further progression of the map will not be released until the beta which will be once all the quests are in place. The main storyline quest is one big quest chain with side quests that will allow you to make your main quests easier to complete... If you are following this project go try out our first test map on the arcade just search for planetary defence! Remember to review it to give us a better rating
Our project is comming to life our ability creator Funce is working on alot if abilities currently 3 each and 1 ability that all the heroes have you might want to be quick and jump on the train before it leaves the station I will post a new video soon of the opening cinematic and maybe the beginning quests.
The Prologue Map will consist of a introductory story allowing you to prepare for the oncoming storyline it describes the beginning of a new found group of soldiers with a common cause of defending the planet after hundreds of years of Zerg free infestation. Want to see how the plot unfolds? Well keep up to date with the info we post and stay active with our team and see where our soldiers fate takes them!
- Jean Authement a.k.a. Vamppanik666 or Tristian in SC2
this project is comming along nicely. Shame we arent having any help from anyone but out ability creator.. and havent recieved anything from our scripter
Yes it works but I don't want the feature of the unit moving to the target like you said it does I like how the units stay in place the way it is now if it becomes an issue I will try it differently. Right now the trigger is not giving me any problems and I'm not getting any errors
My intent for this was to give direction to someone who can't figure it out on there own and need a little direction. Can I be optimized yes lots of thing on this site are... I never truly use information like this from the site and not change it to fit my needs. We're here to help one another. I have changed this base trigger to fit my map needs. If it were for pvp situation it would be a matter of making a trigger/dialog(many options) to toggle a Boolean variable for pvp on or, pvp off and adding a "if then" action and checking if its false/off then stop unit replacing existing orders and else do nothing... But I have no pvp in my map so..
And of course the variable would be an array if it were player based. Instead of global pvp.
I really think that before people flame someone for posting a tutorial on how to create something so you can customize it to your own needs. Relevant information that I got from the posts was using the first stage of the ability rather than any stage.
I added a opening cinimatic to the map yesterday and had lots of positive feedback from my current progress. I hope to see some people join our staff. We have a ability editor currently working on our hero abilities.
The Prologue Map will consist of a introductory story allowing you to prepare for the oncoming storyline it describes the beginning of a new found group of soldiers with a common cause of defending the planet after hundreds of years of Zerg free infestation. Want to see how the plot unfolds? Well keep up to date with the info we post and stay active with our team and see where our soldiers fate takes them!
We are currently looking for staff members in the following categories:
Script Writers (for cinematic narration, name creation for spells and towns, items, and such..)
Ability Creators (only because I am completely boggled on how to make abilities.)
Forum Moderators
2d Artist
Any other staff position you think you can put toward this project.
please contact me via PM on here or e-mail @ [email protected] set subject of e-mail to "Planetary Defence Application"
I tried using the data editor but it didn't work it still allowed forced attacks like when you click attack and click a unit it would allow you to attack I se the filtes to exclude ally/neutral/ player and left enemy checked I did it for the weapon and ability and it still allowed the player to force an attack on the ally units. Also I didn't know what stage to use so thanks for the info on that! And I do think this trigger is relevant because I spent 2 days researching how to figure out hou to stop forced click attacks and I found the filter changes but to my surprise it didn't work so I figured this out and I works perfect within my map!
This trigger was puzzling me for a long time.. i finally today figured out how to do it and its fairly simple!
1. Create Player Group Variable named "Alliance" or what ever you want it to be....
2. use this trigger setup:
NOTE! Remember to add additional Conditions if you have more players! if you don't then the ones that aren't specified will attack... also if they are not players in the alliance player group they will also attack... I also supposed you don't need the player group.. but its working for me so..
0
Is there a way for an admin to fix the spelling of my team for me? its misspelled and i would like to update it being that i am restarting the project after doing research it should be Planetary Defense
0
We need abilities for our heroes and i have a list of them..
if you are a very skilled data editor good at making abilities contact me via e-mail
[email protected]
Subject: Planetary Defence
0
We are getting bad feedback from people about the camera... Remember this is a 3rd person rpg. If your not use to the camera give it time it grows on you. For all our 3rd person fans we have been getting positive feedback so we will stick to this camera style. We tend to try out a diablo style cam in the next chapter.
0
We have a released alpha version for play. It currently has 1bug at the very end that causes the person turning in the current last quest to be uncommandable. I will be releasing the public play version up until the last quest of zone 1 after that all testing will revert back to private alpha testing to allow the rest of the story to be hidden until open beta.
0
We released a public version of the map last night starting alpha testing as we create quests and abilities the main systems are in place and the fun part begins!!!! Creating AWSOME abilities and quests the current release is only a public preview which has thing still to be customized but In a playable status we are not moving forward with the quests until everything custom wise is fixed. Further progression of the map will not be released until the beta which will be once all the quests are in place. The main storyline quest is one big quest chain with side quests that will allow you to make your main quests easier to complete... If you are following this project go try out our first test map on the arcade just search for planetary defence! Remember to review it to give us a better rating
0
Our project is comming to life our ability creator Funce is working on alot if abilities currently 3 each and 1 ability that all the heroes have you might want to be quick and jump on the train before it leaves the station I will post a new video soon of the opening cinematic and maybe the beginning quests.
0
Just added intelligence to heroes added inventory and weapon slots modified movement to wasd qe-strafe
0
The Prologue
The Prologue Map will consist of a introductory story allowing you to prepare for the oncoming storyline it describes the beginning of a new found group of soldiers with a common cause of defending the planet after hundreds of years of Zerg free infestation. Want to see how the plot unfolds? Well keep up to date with the info we post and stay active with our team and see where our soldiers fate takes them!
- Jean Authement a.k.a. Vamppanik666 or Tristian in SC2
0
this project is comming along nicely. Shame we arent having any help from anyone but out ability creator.. and havent recieved anything from our scripter
0
Yes it works but I don't want the feature of the unit moving to the target like you said it does I like how the units stay in place the way it is now if it becomes an issue I will try it differently. Right now the trigger is not giving me any problems and I'm not getting any errors
0
My intent for this was to give direction to someone who can't figure it out on there own and need a little direction. Can I be optimized yes lots of thing on this site are... I never truly use information like this from the site and not change it to fit my needs. We're here to help one another. I have changed this base trigger to fit my map needs. If it were for pvp situation it would be a matter of making a trigger/dialog(many options) to toggle a Boolean variable for pvp on or, pvp off and adding a "if then" action and checking if its false/off then stop unit replacing existing orders and else do nothing... But I have no pvp in my map so..
And of course the variable would be an array if it were player based. Instead of global pvp.
I really think that before people flame someone for posting a tutorial on how to create something so you can customize it to your own needs. Relevant information that I got from the posts was using the first stage of the ability rather than any stage.
0
I added a opening cinimatic to the map yesterday and had lots of positive feedback from my current progress. I hope to see some people join our staff. We have a ability editor currently working on our hero abilities.
0
The Prologue
The Prologue Map will consist of a introductory story allowing you to prepare for the oncoming storyline it describes the beginning of a new found group of soldiers with a common cause of defending the planet after hundreds of years of Zerg free infestation. Want to see how the plot unfolds? Well keep up to date with the info we post and stay active with our team and see where our soldiers fate takes them!
We are currently looking for staff members in the following categories:
please contact me via PM on here or e-mail @ [email protected] set subject of e-mail to "Planetary Defence Application"
thanks,
0
I tried using the data editor but it didn't work it still allowed forced attacks like when you click attack and click a unit it would allow you to attack I se the filtes to exclude ally/neutral/ player and left enemy checked I did it for the weapon and ability and it still allowed the player to force an attack on the ally units. Also I didn't know what stage to use so thanks for the info on that! And I do think this trigger is relevant because I spent 2 days researching how to figure out hou to stop forced click attacks and I found the filter changes but to my surprise it didn't work so I figured this out and I works perfect within my map!
0
This trigger was puzzling me for a long time.. i finally today figured out how to do it and its fairly simple!
1. Create Player Group Variable named "Alliance" or what ever you want it to be....
2. use this trigger setup:
NOTE! Remember to add additional Conditions if you have more players! if you don't then the ones that aren't specified will attack... also if they are not players in the alliance player group they will also attack... I also supposed you don't need the player group.. but its working for me so..