I have some rectangular areas of my map in which air units are not allowed to move.
I don't want to use the No fly zones, because it is quite long areas, like 2x30 yards, and no fly zones seem to be only circular.
I want to make a unit which visually will be a combination of models. I want to move some of the models away from the center of the unit though.
How would you do that?
Anyone figured out how the movers work? (in the data editor)
I want to make a missile move out behind the caster, arc upwards in a half circle and then fly to the target, but I can't figure out how to make the missile rotate, or how to set a delay between the diffrend phases.
Using the data editor for this seems too hard. I am now trying to resolve it with triggers, so what I try is that when the morph ability is used, I create a new model actor based on the Barracks Build model. But I want it to skip straight to the Birth C Stand animation, and loop it. I can't seem to figure out how to make it loop.
If I call the Animation - Play animation.. with Play Forever flagged it still only play the animation once, and then loop Birth A Stand..
So, anyone who figured out how to order an actor to loop an animation?
I made a building based on the terran barracks, and I created an upgraded version of it. I made an ability to morph the lvl 1 barracks to lvl 2 and it works, except from it looks kind of dull. I would like to have the terran build animation run while upgrading.
I assume I need to make some kind of mix between the actors Terran Construction and Zerg Lair To Hive Progress, but I can't figure out how the Zerg actor activate when the Lair is upgraded.
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I have some rectangular areas of my map in which air units are not allowed to move. I don't want to use the No fly zones, because it is quite long areas, like 2x30 yards, and no fly zones seem to be only circular.
Anyone know of a nice alternative?
0
I want to make a unit which visually will be a combination of models. I want to move some of the models away from the center of the unit though. How would you do that?
0
Anyone figured out how the movers work? (in the data editor)
I want to make a missile move out behind the caster, arc upwards in a half circle and then fly to the target, but I can't figure out how to make the missile rotate, or how to set a delay between the diffrend phases.
0
Using the data editor for this seems too hard. I am now trying to resolve it with triggers, so what I try is that when the morph ability is used, I create a new model actor based on the Barracks Build model. But I want it to skip straight to the Birth C Stand animation, and loop it. I can't seem to figure out how to make it loop. If I call the Animation - Play animation.. with Play Forever flagged it still only play the animation once, and then loop Birth A Stand..
So, anyone who figured out how to order an actor to loop an animation?
0
I made a building based on the terran barracks, and I created an upgraded version of it. I made an ability to morph the lvl 1 barracks to lvl 2 and it works, except from it looks kind of dull. I would like to have the terran build animation run while upgrading.
I assume I need to make some kind of mix between the actors Terran Construction and Zerg Lair To Hive Progress, but I can't figure out how the Zerg actor activate when the Lair is upgraded.
Anyone here who have figured this one out?