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    posted a message on [Date] How to change doodad animation speed?

    Thread is the question :)

    If theres another solution, please tell me! i'll shortly explain my problem: I want to do an ultra slowmotion of a cinematic scene. that's why i need all doodads and units moving slow. for units i could just decrease movement speed, but what to do with doodads? changing animation speed seems to do nothing. i tried it in this case with the wrecked odin model.

    Thanks in advance :)

    Posted in: Miscellaneous Development
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    posted a message on Walkable Terrain 'Bug'?

    Thanks for the hint, i increased the map size (which i dont want to, because of the lags in third person mode) and then deleted some terrain in an edge of the map.. and then for some random reason SOME of the bugged parts of the map (even in the middle) popped from non walkable to walkable. This seems to be heavy bugged stuff. For my case... Well theres some non walkable areas left so i guess i have to try and error, which sucks kinda ^^

    Posted in: Miscellaneous Development
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    posted a message on Walkable Terrain 'Bug'?

    Sure, thats why i activated it so you can see what i mean. The fact is that i dont know why not everything IS green. Why does it stop there? Why is the rest of the floor non walkable?

    Posted in: Miscellaneous Development
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    posted a message on Walkable Terrain 'Bug'?

    Hey guys, maybe this is too simple to be a serious question, but i just started terraining with the pretty awesome new editor (coming from the wc3 editor). and when playing the map i noticed that i couldnt access some regions with my units. So i had a look in the pathing and saw this (just an example):

    Editor Screenshot

    I really have no idea how to fix it, and it doesnt make any sense to me why this area is walkable and the other is not. Don't get it.

    Some noob-help is very appreciated :) Thanks. RyFridge

    Posted in: Miscellaneous Development
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