hi all im making an cool custom game. It works like this. U are a zealot (the unit will change in some lvls) u move with A and D and u attack with left mouse button. Kill all units and the boss to complete the lvl. I will need some dialogs becouse i "hided the UI" i think i need 3:
1. Just a timer. Thats counts up, So u see how long it taked u to complete the lvl.
2. A gold counter, it shows how many money u got. it would be cool with an custom icon (but isn't neccecery)
3. At the end of every lvl, U can see all stats u got like kills, time money. And an next lvl button, with the discription of what unit you are and what new spells u got.
well i watched many tutorials but it just wont work and is just to advanced to make an custom one ( mine are a bit different than they explain) and im just 14 so i just dont understand. Maybe someone else want to help me making dialogs? i will need 2 i think
1. a mineral count dialog - just an dialog that shows your gold you earned
Is it possible to show an leaderboard even with the
"UI - Hide game UI for (All players)"
trigger active and without creating a dialog ( to advanced for me ;p)
I combined every post of you and now it works, Thanks!!! I will post the map when its done :D
EDIT: only some few bugs, one is if you dont click attack he will run away.
and second, becouse i play the attack animation you will stop the walking animation for a few seconds after that so he kinda glides
how can you change the terrain height with doodads, im making a movie and a guy fight against an big big big big biiiiig robot so it would be cool if the robot walks the terrain goes one cliff lower on the place where his foot lands.
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@Keyeszx: Go
what do you mean with running backwards? dont think it is possible.
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@wOlfLisK: Go
Thx!!! im gonna credit u if its done!
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@wOlfLisK: Go
But how do you activate the end lvl dialog? Do i need to make an trigger? oh and really reallly thanks by the way!
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@wOlfLisK: Go
weird, i cant open the map. And its a strange file type. And did you really maked dialogs and not leaderboards?
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@EternalWraith: Go
Okay, posted a thread in the map developing topic: http://forums.sc2mapster.com/general/team-recruitment/10498-need-dialogs-and-some-ideas/
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hi all im making an cool custom game. It works like this. U are a zealot (the unit will change in some lvls) u move with A and D and u attack with left mouse button. Kill all units and the boss to complete the lvl. I will need some dialogs becouse i "hided the UI" i think i need 3:
1. Just a timer. Thats counts up, So u see how long it taked u to complete the lvl.
2. A gold counter, it shows how many money u got. it would be cool with an custom icon (but isn't neccecery)
3. At the end of every lvl, U can see all stats u got like kills, time money. And an next lvl button, with the discription of what unit you are and what new spells u got.
And ideas are always welcome.
Picture of the UI how i want it:![UI](http://img40.imageshack.us/img40/3153/sc2customgame.jpg)
And the end lvl UI:![UI](http://img841.imageshack.us/img841/1814/sc2customgame2.jpg)
Hope someone wants to help me out with it!
Thx
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/bump
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/bumb
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@Shinoogie12: Go
okay, thanks for the explanation :)
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its unfair, im in the gold league but i have to play against platinum always. Anyone in the gold league has that too? omg its so unfair!
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@progammer: Go
well i watched many tutorials but it just wont work and is just to advanced to make an custom one ( mine are a bit different than they explain) and im just 14 so i just dont understand. Maybe someone else want to help me making dialogs? i will need 2 i think
1. a mineral count dialog - just an dialog that shows your gold you earned
2. a timer that counts up.
really thanks if you help me with it.
0
Is it possible to show an leaderboard even with the "UI - Hide game UI for (All players)" trigger active and without creating a dialog ( to advanced for me ;p)
Ty
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@bulletbutter: Go
it cost way lesser time to just use this trigger:
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I combined every post of you and now it works, Thanks!!! I will post the map when its done :D
EDIT: only some few bugs, one is if you dont click attack he will run away. and second, becouse i play the attack animation you will stop the walking animation for a few seconds after that so he kinda glides
0
how can you change the terrain height with doodads, im making a movie and a guy fight against an big big big big biiiiig robot so it would be cool if the robot walks the terrain goes one cliff lower on the place where his foot lands.
ty