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    posted a message on Best WASD movement setup?

    @Cromalic:

    Simplified AWSD Movement:
    http://www.sc2mapster.com/assets/simplified-awsd-movement/

    As for smoothness/responsiveness/precision, I found this to be the best. The downside is they don't animate when they move so you have to put in a Walk animation yourself, but that's not hard at all.

    As for multiplayer, no WASD movement is very responsive because of the battle.net innate latency. If there was, I would be a happier person.

    :( <-me

    Posted in: Miscellaneous Development
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    posted a message on Anyone seen this awesome top down shooter map yet?

    I knew this was going to happen after I saw the Blizzcon video.
    I hope they make more.

    Posted in: General Chat
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    posted a message on Floating Damage Text

    Wow, I don't know why I didn't try that. Guess it's because it was grayed out?
    Anyway, thanks. It works.

    Posted in: Miscellaneous Development
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    posted a message on Floating Damage Text

    I'm trying to make a trigger that will display the amount of damage done over a unit every time it takes damage.
    If any decent triggererer looks at the trigger below, you can tell what happens: every time a unit is hit, the amount of damage is displayed over every single unit on the map.

    So the problem is that I want to show the damage over the unit that's taking damage, and nowhere else.
    That "Pick each unit everywhere" action is clearly not right, but I can't seem to find the correct one to use.

    Floating Damage Text
        Events
            Unit - Any Unit takes Fatal or Non-Fatal Any damage (from Any effects)
        Local Variables
            Damage Taken = 0.0 <Real>
        Conditions
        Actions
            Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                Actions
                    Variable - Set Damage Taken = (Triggering damage amount)
                    Text Tag - Create a text tag with the text (Text(Damage Taken) with 0 decimal places) for (All players), using a font size of 24, at (Position of (Picked unit)) and height offset 1.0 (initially Visible) can also set whether true is enforced
                    Text Tag - Show (Last created text tag) for (All players)
                    Text Tag - Set Text color(s) for (Last created text tag) to White
                    Text Tag - Set the velocity of (Last created text tag) to 1.0 coordinates per second at an angle of 90.0 degrees from horizontal
                    Text Tag - Set Duration time for (Last created text tag) to 2.5 seconds
    
    Posted in: Miscellaneous Development
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    posted a message on Damage Taken as a variable?

    @Eldrazor:
    Thanks! That's what I needed. But, I still ran into another problem that doesn't have to do with the variable.

    I'm trying to create a trigger to display the amount of damage taken above a unit using text tags. I'm going to make a new post asking about this, but I know I'm close. ><

    Posted in: Miscellaneous Development
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    posted a message on Hero Freeze after leveling up.
    Go to Data Type: Behaviors, then Hero Leveling (or whatever you named it)

    Double click Veterancy Levels
    Click Level 0
    Scroll down to where it says Movement Speed Maximum, make sure it's 160
    Movement Speed Multiplier = 1
    Acceleration Multiplier = 1
    Deceleration Multiplier = 1
    Attack Speed Multiplier = 1

    Repeat for each level!
    Posted in: Miscellaneous Development
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    posted a message on Damage Taken as a variable?

    I'm working on a trigger, and I cannot find a way to set a variable to the amount of damage a unit takes.

    I've searched and found topics where they suggest something like "Set Damage Taken to..." but I cannot find such a function.

    Posted in: Miscellaneous Development
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