As for smoothness/responsiveness/precision, I found this to be the best. The downside is they don't animate when they move so you have to put in a Walk animation yourself, but that's not hard at all.
As for multiplayer, no WASD movement is very responsive because of the battle.net innate latency. If there was, I would be a happier person.
I'm trying to make a trigger that will display the amount of damage done over a unit every time it takes damage.
If any decent triggererer looks at the trigger below, you can tell what happens: every time a unit is hit, the amount of damage is displayed over every single unit on the map.
So the problem is that I want to show the damage over the unit that's taking damage, and nowhere else.
That "Pick each unit everywhere" action is clearly not right, but I can't seem to find the correct one to use.
@Eldrazor:
Thanks! That's what I needed. But, I still ran into another problem that doesn't have to do with the variable.
I'm trying to create a trigger to display the amount of damage taken above a unit using text tags. I'm going to make a new post asking about this, but I know I'm close. ><
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@Cromalic:
Simplified AWSD Movement:
http://www.sc2mapster.com/assets/simplified-awsd-movement/
As for smoothness/responsiveness/precision, I found this to be the best. The downside is they don't animate when they move so you have to put in a Walk animation yourself, but that's not hard at all.
As for multiplayer, no WASD movement is very responsive because of the battle.net innate latency. If there was, I would be a happier person.
:( <-me
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I knew this was going to happen after I saw the Blizzcon video.
I hope they make more.
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Wow, I don't know why I didn't try that. Guess it's because it was grayed out?
Anyway, thanks. It works.
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I'm trying to make a trigger that will display the amount of damage done over a unit every time it takes damage.
If any decent triggererer looks at the trigger below, you can tell what happens: every time a unit is hit, the amount of damage is displayed over every single unit on the map.
So the problem is that I want to show the damage over the unit that's taking damage, and nowhere else.
That "Pick each unit everywhere" action is clearly not right, but I can't seem to find the correct one to use.
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@Eldrazor:
Thanks! That's what I needed. But, I still ran into another problem that doesn't have to do with the variable.
I'm trying to create a trigger to display the amount of damage taken above a unit using text tags. I'm going to make a new post asking about this, but I know I'm close. ><
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Double click Veterancy Levels
Click Level 0
Scroll down to where it says Movement Speed Maximum, make sure it's 160
Movement Speed Multiplier = 1
Acceleration Multiplier = 1
Deceleration Multiplier = 1
Attack Speed Multiplier = 1
Repeat for each level!
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I'm working on a trigger, and I cannot find a way to set a variable to the amount of damage a unit takes.
I've searched and found topics where they suggest something like "Set Damage Taken to..." but I cannot find such a function.