Sorry if i havent been clear enough, i'll try again.
What i would like is a terran unit (maybe the Nova model without her gun) but one that moves and attacks like the protoss high templar, so it hovers above the ground when standing still and moving, so some model editing to remove nova's gun (maybe some new textures), and animation work to make her act like the HT.
Hi, so i was wondering if there is any modders out there that would like to try their hand at making a female terran high templar model with stand, walk and death animations?.
I was thinking it might be based on the Nova model, but floating in the air like the high templar, and without her gun, but attacking more like the HT does.
Would be fun if the female high templar model could be mixed with nova so that nova would float in the air, attack with psi attacks, but be wearing the female HT armor, just a thought, anyways let me know what you think.
Ok i will try doing that, though whenever i try duplicating i always end up with too many copies that interfere with the original as well, probably just doing it wrong.
Hi guys, first of let me just say that i've been looking through the various tutorials here and you guys are amazing, i mean the stuff you come up with is awesome and i find many of your tutorials very helpful, i am however trying to work a few things out that i can't find anything relating to.
I have a few things that i would like some help on, since i'm really an editor noob, but would love to learn, since i like playing with the editor.
1st up is the Siege Thor, i would like to make a thor that could deploy in siege mode for extended range and damage, but sacrificing movement, like the siege tank, and would like it to use the barrage animation for it (when it deploys it's big back cannons), it should still fire fairly fast, but not as powerful as the barrage ability though, and should be switched on and off like with the siege tank.
2nd, i would like to make a spell that fires about 6 to 8 missiles (preferably energy spheres or fireballs) that shoot out from the caster in the manner of the leviathans bile swarm, only to strike the ground in the target area randomly instead of a fixed point (or it could be several different fixed points within range), and then explode to deal damage to the enemy units inside the AoE. I would also like this ability to be levelable (if thats a word), say levels 1 to 5 or so, with maybe additional damage and a slightly inproved AoE at higher levels.
3rd, i am trying to work out how to add turrets and stuff to a unit, for instance, i would like to fit the Thors back cannons on the Warbot (if possible), or a siege tank cannon turret on a battlecruiser.
Right that's all i have for now, thank you for reading my post :)
P.S. I would like to say that i've looked at a few spell tutorials, but i could only find single target ones with straight flying missiles.
Hi guys, first of let me just say that i've been looking through the various tutorials here and you guys are amazing, i mean the stuff you come up with is awesome and i find many of your tutorials very helpful, i am however trying to work a few things out that i can't find anything relating to.
I have a few things that i would like some help on, since i'm really an editor noob, but would love to learn, since i like playing with the editor.
1st up is the Siege Thor, i would like to make a thor that could deploy in siege mode for extended range and damage, but sacrificing movement, like the siege tank, and would like it to use the barrage animation for it (when it deploys it's big back cannons), it should still fire fairly fast, but not as powerful as the barrage ability though, and should be switched on and off like with the siege tank.
2nd, i would like to make a spell that fires about 6 to 8 missiles (preferably energy spheres or fireballs) that shoot out from the caster in the manner of the leviathans bile swarm, only to strike the ground in the target area randomly instead of a fixed point (or it could be several different fixed points within range), and then explode to deal damage to the enemy units inside the AoE.
I would also like this ability to be levelable (if thats a word), say levels 1 to 5 or so, with maybe additional damage and a slightly inproved AoE at higher levels.
3rd, i am trying to work out how to add turrets and stuff to a unit, for instance, i would like to fit the Thors back cannons on the Warbot (if possible), or a siege tank cannon turret on a battlecruiser.
Right that's all i have for now, thank you for reading my post :)
P.S. I would like to say that i've looked at a few spell tutorials, but i could only find single target ones with straight flying missiles.
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Right :) and without the gun
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Sorry if i havent been clear enough, i'll try again. What i would like is a terran unit (maybe the Nova model without her gun) but one that moves and attacks like the protoss high templar, so it hovers above the ground when standing still and moving, so some model editing to remove nova's gun (maybe some new textures), and animation work to make her act like the HT.
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Oh yes and i have that one too, it's really well made, but i wanted a terran version, as in the unit is a human and not protoss.
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Hi, so i was wondering if there is any modders out there that would like to try their hand at making a female terran high templar model with stand, walk and death animations?.
I was thinking it might be based on the Nova model, but floating in the air like the high templar, and without her gun, but attacking more like the HT does.
Would be fun if the female high templar model could be mixed with nova so that nova would float in the air, attack with psi attacks, but be wearing the female HT armor, just a thought, anyways let me know what you think.
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Ok i will try doing that, though whenever i try duplicating i always end up with too many copies that interfere with the original as well, probably just doing it wrong.
THank you though.
0
Hi guys, first of let me just say that i've been looking through the various tutorials here and you guys are amazing, i mean the stuff you come up with is awesome and i find many of your tutorials very helpful, i am however trying to work a few things out that i can't find anything relating to.
I have a few things that i would like some help on, since i'm really an editor noob, but would love to learn, since i like playing with the editor.
1st up is the Siege Thor, i would like to make a thor that could deploy in siege mode for extended range and damage, but sacrificing movement, like the siege tank, and would like it to use the barrage animation for it (when it deploys it's big back cannons), it should still fire fairly fast, but not as powerful as the barrage ability though, and should be switched on and off like with the siege tank.
2nd, i would like to make a spell that fires about 6 to 8 missiles (preferably energy spheres or fireballs) that shoot out from the caster in the manner of the leviathans bile swarm, only to strike the ground in the target area randomly instead of a fixed point (or it could be several different fixed points within range), and then explode to deal damage to the enemy units inside the AoE. I would also like this ability to be levelable (if thats a word), say levels 1 to 5 or so, with maybe additional damage and a slightly inproved AoE at higher levels.
3rd, i am trying to work out how to add turrets and stuff to a unit, for instance, i would like to fit the Thors back cannons on the Warbot (if possible), or a siege tank cannon turret on a battlecruiser.
Right that's all i have for now, thank you for reading my post :)
P.S. I would like to say that i've looked at a few spell tutorials, but i could only find single target ones with straight flying missiles.
0
Hi guys, first of let me just say that i've been looking through the various tutorials here and you guys are amazing, i mean the stuff you come up with is awesome and i find many of your tutorials very helpful, i am however trying to work a few things out that i can't find anything relating to.
I have a few things that i would like some help on, since i'm really an editor noob, but would love to learn, since i like playing with the editor.
1st up is the Siege Thor, i would like to make a thor that could deploy in siege mode for extended range and damage, but sacrificing movement, like the siege tank, and would like it to use the barrage animation for it (when it deploys it's big back cannons), it should still fire fairly fast, but not as powerful as the barrage ability though, and should be switched on and off like with the siege tank.
2nd, i would like to make a spell that fires about 6 to 8 missiles (preferably energy spheres or fireballs) that shoot out from the caster in the manner of the leviathans bile swarm, only to strike the ground in the target area randomly instead of a fixed point (or it could be several different fixed points within range), and then explode to deal damage to the enemy units inside the AoE. I would also like this ability to be levelable (if thats a word), say levels 1 to 5 or so, with maybe additional damage and a slightly inproved AoE at higher levels.
3rd, i am trying to work out how to add turrets and stuff to a unit, for instance, i would like to fit the Thors back cannons on the Warbot (if possible), or a siege tank cannon turret on a battlecruiser.
Right that's all i have for now, thank you for reading my post :)
P.S. I would like to say that i've looked at a few spell tutorials, but i could only find single target ones with straight flying missiles.