In a random map I made testing some stuff out, there is a unit left behind out of some of the waves. In every trigger the flame turrets are made into "unit Group B" and one zergling is created and put into "Unit Group A" x100 times. (The other zealot, marine and baneling waves are different). I was just wondering why some of the units get left behind. Anyone know? Thanks :)
EDIT: Could it be because of not enough space for spawning or something along those lines?
I can't figure out how to make the hercules only load/unload units while it's on the ground. I went into the load and unload validators respectively in my transport ability and put in "Is Not Flying" for both but that doesn't seem to work. :( Any ideas? It's probably really simple but I haven't noticed it.
I had an idea for a campaign mission. Basically you spawn with a hercules that can create units when it is landed on the ground and can only load/unload units when it is landed. Along the way there will be objectives and things to destroy etc but the idea is that once you finish with a sub-area you have to get all of your forces to hop into your hercules and fly to the next area. I've got a fair idea on what it's going to look like and what to do and so on but I'm REALLY new to the data editor and would like some help/advice :). I think I'll try to keep this thread going with all the problems and stuff I have.
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@Drakken255: Go
I like it :) It would be great with some fire effects!
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In a random map I made testing some stuff out, there is a unit left behind out of some of the waves. In every trigger the flame turrets are made into "unit Group B" and one zergling is created and put into "Unit Group A" x100 times. (The other zealot, marine and baneling waves are different). I was just wondering why some of the units get left behind. Anyone know? Thanks :)
EDIT: Could it be because of not enough space for spawning or something along those lines?
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First Problem
I can't figure out how to make the hercules only load/unload units while it's on the ground. I went into the load and unload validators respectively in my transport ability and put in "Is Not Flying" for both but that doesn't seem to work. :( Any ideas? It's probably really simple but I haven't noticed it.
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My campaign
I had an idea for a campaign mission. Basically you spawn with a hercules that can create units when it is landed on the ground and can only load/unload units when it is landed. Along the way there will be objectives and things to destroy etc but the idea is that once you finish with a sub-area you have to get all of your forces to hop into your hercules and fly to the next area. I've got a fair idea on what it's going to look like and what to do and so on but I'm REALLY new to the data editor and would like some help/advice :). I think I'll try to keep this thread going with all the problems and stuff I have.