UI: File [Coop_GameMenuDialog.SC2Layout] Line [7] Column[5]. Frame Desc [GameMenuDialogTemplate/EndGamePanel/QuitButton/Button] cannot overwrite local Frame Desc [CFrameDesc]
so that when pressing enter, the frame is like only the very basic frame, no box, and at the wrong location. I think it is caused when I add a coop dependency. How to fix it? (While maintain coop dependency)
I found some non-melee structures such as science facility, sunken colony face randomly when placed. When selected in editor, there in "Rotation" under objective properties, while buildings like barracks doesn't have. So what controls this property? First I thought it's "turable", but I found sunken colony doesn't have turable flag.
Another unrelated question: by default a science facility will produce weird sound. How to turn it off?
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Got this error message everytime
UI: File [Coop_GameMenuDialog.SC2Layout] Line [7] Column[5]. Frame Desc [GameMenuDialogTemplate/EndGamePanel/QuitButton/Button] cannot overwrite local Frame Desc [CFrameDesc]
so that when pressing enter, the frame is like only the very basic frame, no box, and at the wrong location. I think it is caused when I add a coop dependency. How to fix it? (While maintain coop dependency)
Maybe a picture explains better.
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@TyaArcade: Go
This is sunken colony's flags
But it can turn
Why is it happenning?
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I found some non-melee structures such as science facility, sunken colony face randomly when placed. When selected in editor, there in "Rotation" under objective properties, while buildings like barracks doesn't have. So what controls this property? First I thought it's "turable", but I found sunken colony doesn't have turable flag.
Another unrelated question: by default a science facility will produce weird sound. How to turn it off?