I agree with everything but the naming of maps. It's impossible.
Reasons:
There are over 750,000 people playing on battle.net. Let's say they're all playing the same 10 player map.
That's 75,000 maps.
Now let's say that each map has 4 game modes, and all of the players are distributed equally.
That's 18,750 maps per mode.
Now that's just for only one map. Imagine if there are hundreds of maps with different modes and different amounts of players. New maps would be impossible to find without knowing their exact name. If you plan on playing the same map for the rest of your SC2 lifetime, it's fine.
A better way would be have a drop down menu for maps with different modes. Ex.
Squad Arena |v|
Team Death Match [ x ]
Free For All [ ]
Capture the Flag [ x ]
This way, you'd be able to join the mode you'd want without having to see a different name. Although this method does not favour in-game choice.
What I think is a good replacement to the popularity system would be a rating system. Players would rate a map out of 5 or 10 for example and this way the bad maps are filtered out. New maps start with a default rating such as 2.5/3/5. Then there would be the option to sort by popularity, alphabetically, and publisher. Also a search function for joining maps. /end wall of text
That would be great! What I need is, a ui similar to the WoW group UI. A visible inventory similar to first person shooters such as Battlefield series or CoD series. As a Beta tester, the only thing able to be tested right now is the UI and game mechanics, no balance testing due to me procrastinating and not having figured out how the lobby works yet. [I'll get on it soon(tm)].
I'll add a thumbnail to the OP as to how I'd like the UI for you to reference more clearly, any suggestions would be taken into consideration and introduced into the respective section of the map depending on how crucial or game changing it is. Thanks again!
Note: Sorry that I didn't add you immediately, but I couldn't find out how to add you :P
Terrain Editor (more for suggestions rather than editing the terrain itself)
2+ Trigger Editors (UI, Camera Control and possible AI inclusions, I'll be doing the main mechanics.)
Data Editor (edits special abilities and balances squads)
In all I need 6 people minimum for fast and efficient progress. All must have some experience in their field, excluding the Beta Testers.
Game Mechanics:
Classes:
Engineer[SCV]:
Weapons:
Fusion Cutter
Flare
Ability:
Heal
Item:
Deploy Auto Turret
Marine[Marine]:
Weapons:
Gauss Rifle
Grenade
Ability:
Stim Pack
Item:
Shield
Reaper[Reaper]:
Weapons
Twin Pistols
D-4 Charge
Ability
Boost
Item
Spider Mine
Sniper[Ghost]:
Weapons
Sniper Rifle
Pistol[?]
Ability
Snipe
Item
Cloaking Device
Note: The Sniper's side arm is not final due to the fact that it introduces a huge imbalance when combined with the snipe ability and it doesn't match with the animation/model of the ghost.
0
@zenx1: Go
I agree with everything but the naming of maps. It's impossible.
Reasons:
There are over 750,000 people playing on battle.net. Let's say they're all playing the same 10 player map. That's 75,000 maps. Now let's say that each map has 4 game modes, and all of the players are distributed equally. That's 18,750 maps per mode.
Now that's just for only one map. Imagine if there are hundreds of maps with different modes and different amounts of players. New maps would be impossible to find without knowing their exact name. If you plan on playing the same map for the rest of your SC2 lifetime, it's fine.
A better way would be have a drop down menu for maps with different modes. Ex.
Squad Arena |v|
Team Death Match [ x ]
Free For All [ ]
Capture the Flag [ x ]
This way, you'd be able to join the mode you'd want without having to see a different name. Although this method does not favour in-game choice.
What I think is a good replacement to the popularity system would be a rating system. Players would rate a map out of 5 or 10 for example and this way the bad maps are filtered out. New maps start with a default rating such as 2.5/3/5. Then there would be the option to sort by popularity, alphabetically, and publisher. Also a search function for joining maps. /end wall of text
0
@Demalii: Go
Set up a trigger with the event: Unit is attacked.
Have the buff deactivated, then start an invisible timer. After it expires, reactivate the buff.
Hope this helps.
EDIT: Unless it's the item that's giving the unit this buff, use s3rius' method.
0
@kusoksna: Go
Welcome aboard! Add me on the EU servers. ArChon.760
0
@Silentforce09: Go
I was thinking of a leaderboard, never thought of it being in that corner, but great idea! Thanks.
@oCaTR: Go
Great! :D Welcome aboard.
EDIT: Great idea as in: That will work.
0
@Keyeszx: Go
That would be great! What I need is, a ui similar to the WoW group UI. A visible inventory similar to first person shooters such as Battlefield series or CoD series. As a Beta tester, the only thing able to be tested right now is the UI and game mechanics, no balance testing due to me procrastinating and not having figured out how the lobby works yet. [I'll get on it soon(tm)].
I'll add a thumbnail to the OP as to how I'd like the UI for you to reference more clearly, any suggestions would be taken into consideration and introduced into the respective section of the map depending on how crucial or game changing it is. Thanks again!
Note: Sorry that I didn't add you immediately, but I couldn't find out how to add you :P
0
@xHawkEyex: Go
It would be great if you're in. No need to work on it full time, just a few triggers here and there. I'd be happy to have you on the team.
0
I need:
In all I need 6 people minimum for fast and efficient progress. All must have some experience in their field, excluding the Beta Testers.
Game Mechanics:
Classes:
Engineer[SCV]:
Marine[Marine]:
Reaper[Reaper]:
Sniper[Ghost]:
Note: The Sniper's side arm is not final due to the fact that it introduces a huge imbalance when combined with the snipe ability and it doesn't match with the animation/model of the ghost.