I haven't done any triggers yet. I'm still working on the data editor. I could theoretically have an infinite loop for one of my morphs in the events for an actor... I'm pretty sure I checked them all though. I followed this guide http://forums.sc2mapster.com/development/map-development/881-morphing-buildings-guide/ except applied it to units instead of buildings.
EDIT: I think I just published my map. I called it Darknuke's First Map Testing. You can see my code in there.
So I have a map I'm working on and I'm trying to test my 10 units with 10 morphs each (so I guess that totals 100 morphs). The morphs all work. Everything is fine and dandy, except that the effing loader WONT start when I try and boot up all 10 at once. It gets to 95% and just stays there indefinitely. It doesn't crash. It just does nothing...
I'm not editor genius or anything, but I don't feel like 100 morphs is all that much for the engine to handle when it can handle a big ass RPG map with a million triggers. What's the deal? I can get up to 5 units with it not stopping at the 95% mark, 6 stops it for like 5-10 sec, and 7+ doesn't work.
Yeah I have one unit who can morph into 10 different units so that shouldn't be an issue. I had a LOT of problems with the morphs causing SC2 to crash though. I found that whenever it happened, I would just have to suck it up and remake the entire morph ability and sometimes even the unit, actor, and event list. That would fix my problem 95% of the time. The other 5% was pure, utter, frustration, hatred, despair, and torture as I tried to figure out the issue haha
I am having a weird problem with morphing abilities. I have it so my SCV can morph into 10 different units. Problem is, Starcraft would crash, during the loading screen, when I tried testing the morphs. I found after numerous deleting guess and checks, that it was the morph abilities I created that were the culprit.
The weird problem is that it is not a specific one that is causing the crashes. It is any 3 of them. If I delete any 3 of the abilities, SC will run again. It doesn't matter which ones I delete, as long as I delete 3.
Is there some kind of limit to the number of morphing abilities one unit can have? I would guess not, but then have no idea why my abilities are freaking out like this... Anyone have any ideas?
EDIT: Figured it out... It wasn't any 3 units, though that was helping for some weird reason. It was one of the abilities. Once I took it out, the rest worked... I just remade that one and it's perfect.
Hey, I figured it out. I was trying to get the viking to morph into the probe faster, but I didn't change enough parameters. I had changed Abilities - Delay and Actor - Duration but not Stats - Delay. It was set to 5, so I changed it to 0 and it instantly morphed. Thanks though. Your ideas put me in the right direction.
this seems like a simple question but I can't, for the life of me, figure out where the section is to change the build or training time for a building/unit. Is it not in the unit itself?
For instance. I'm morphing a Viking into a Probe, but it is taking as long as it takes for a Probe to build.
Thanks a lot. You really nailed the mechanics I'm looking for. It'll take me some time before I really know what exactly I will need help with, but this is a great start. I understand the logic behind doing this now which is what I was aiming for. I will revive this thread when I get around to figuring out the finer details of the stuff. Thank you very much for the awesome answer and quick response tho =).
Are there any good articles on shooting projectiles and doing collision detection? I'm trying to make a top-down shooter where your mouse is your aiming reticle and you firing where ever you click, even if nothing is there.
I saw that the guy who posted his 3rd person shooter engine could do this, but I have no idea how to edit it so I can just get the collision detection out of it. Any help?
I looked through the unit flags. I found that "Cannot be Clicked" and "Cannot be Highlighted" were checked, but when I unchecked them, it made no difference.
I also tried making a new probe unit and actor and associated them correctly to see if that would help. Nope. The probe is still invisible. It has no UI portrait either, only the health/shields and stat info.
Also, the Probe does show up in the terrain editor with the correct actor, which leads me to believe it's not something wrong with the actor, but maybe I'm just not doing a correct association for the siege tank siege mode ability.
So I am trying to get a Marine to be able to morph into a variety of things.
right now I am playing with the Siege Tank's siege mode morph ability to get the hang of it. I have the whole morphing thing down more or less, there are just a few kinks that need to be worked out. This is where you guys come in =D.
When I'm trying to morph the tank into a Battlecruiser or Thor, it goes invisible during the siege mode animation (which i think is fine), then transforms into them and I can see them. When I try a Probe or Reaper, it goes invisible and stays invisible. Why is it doing this? I also can't select the units at all once I morph them so if I deselect, then I can no longer select them.
And as an fyi, the siege tank i'm using is a new unit, not a duplicate. The actor is a duplicate of the siege tank, the unit it is morphing into is the original, unchanged, unit, and the siege mode ability is a duplicate that is changed so it sieges into another unit. Dunno if that's helpful...
0
@Darknuke1987: Go
bump. anyone have any ideas? =/... I still can't figure it out =(
0
@MrFizher: Go
I haven't done any triggers yet. I'm still working on the data editor. I could theoretically have an infinite loop for one of my morphs in the events for an actor... I'm pretty sure I checked them all though. I followed this guide http://forums.sc2mapster.com/development/map-development/881-morphing-buildings-guide/ except applied it to units instead of buildings.
EDIT: I think I just published my map. I called it Darknuke's First Map Testing. You can see my code in there.
0
So I have a map I'm working on and I'm trying to test my 10 units with 10 morphs each (so I guess that totals 100 morphs). The morphs all work. Everything is fine and dandy, except that the effing loader WONT start when I try and boot up all 10 at once. It gets to 95% and just stays there indefinitely. It doesn't crash. It just does nothing...
I'm not editor genius or anything, but I don't feel like 100 morphs is all that much for the engine to handle when it can handle a big ass RPG map with a million triggers. What's the deal? I can get up to 5 units with it not stopping at the 95% mark, 6 stops it for like 5-10 sec, and 7+ doesn't work.
0
@Shiny45: Go
Yeah I have one unit who can morph into 10 different units so that shouldn't be an issue. I had a LOT of problems with the morphs causing SC2 to crash though. I found that whenever it happened, I would just have to suck it up and remake the entire morph ability and sometimes even the unit, actor, and event list. That would fix my problem 95% of the time. The other 5% was pure, utter, frustration, hatred, despair, and torture as I tried to figure out the issue haha
0
I am having a weird problem with morphing abilities. I have it so my SCV can morph into 10 different units. Problem is, Starcraft would crash, during the loading screen, when I tried testing the morphs. I found after numerous deleting guess and checks, that it was the morph abilities I created that were the culprit.
The weird problem is that it is not a specific one that is causing the crashes. It is any 3 of them. If I delete any 3 of the abilities, SC will run again. It doesn't matter which ones I delete, as long as I delete 3.
Is there some kind of limit to the number of morphing abilities one unit can have? I would guess not, but then have no idea why my abilities are freaking out like this... Anyone have any ideas?
EDIT: Figured it out... It wasn't any 3 units, though that was helping for some weird reason. It was one of the abilities. Once I took it out, the rest worked... I just remade that one and it's perfect.
0
I am able to get like 95% through the loading bar when I run my map to test it, but then it stops, crashes Starcraft 2 and pops up an error.
Does anyone else get this kind of error? If so, help me out. I don't want to have to remake my entire map...
0
@SBeier: Go
Hey, I figured it out. I was trying to get the viking to morph into the probe faster, but I didn't change enough parameters. I had changed Abilities - Delay and Actor - Duration but not Stats - Delay. It was set to 5, so I changed it to 0 and it instantly morphed. Thanks though. Your ideas put me in the right direction.
0
this seems like a simple question but I can't, for the life of me, figure out where the section is to change the build or training time for a building/unit. Is it not in the unit itself?
For instance. I'm morphing a Viking into a Probe, but it is taking as long as it takes for a Probe to build.
0
@Vexal: Go
Thanks a lot. You really nailed the mechanics I'm looking for. It'll take me some time before I really know what exactly I will need help with, but this is a great start. I understand the logic behind doing this now which is what I was aiming for. I will revive this thread when I get around to figuring out the finer details of the stuff. Thank you very much for the awesome answer and quick response tho =).
0
Are there any good articles on shooting projectiles and doing collision detection? I'm trying to make a top-down shooter where your mouse is your aiming reticle and you firing where ever you click, even if nothing is there.
I saw that the guy who posted his 3rd person shooter engine could do this, but I have no idea how to edit it so I can just get the collision detection out of it. Any help?
0
OHHH MAN THIS TUTORIAL IS A GOD SEND FOR MORPHING! I got it working 100% perfectly using this. Hallelujah!
http://forums.sc2mapster.com/development/map-development/881-morphing-buildings-guide/#p9
0
@Darkling155: Go
Make a new unit that is based on a controllable unit, but set the actor of that unit to the critter you want.
0
@gurluas: Go
Yeah I would make a trigger that says if "builder" upgrades "vehicle armor" to level 1, then fighter automatically gets that upgrade as well.
0
@Phox13: Go
I looked through the unit flags. I found that "Cannot be Clicked" and "Cannot be Highlighted" were checked, but when I unchecked them, it made no difference.
I also tried making a new probe unit and actor and associated them correctly to see if that would help. Nope. The probe is still invisible. It has no UI portrait either, only the health/shields and stat info.
Also, the Probe does show up in the terrain editor with the correct actor, which leads me to believe it's not something wrong with the actor, but maybe I'm just not doing a correct association for the siege tank siege mode ability.
Edit: I also have a post here http://us.battle.net/sc2/en/forum/topic/374942628 if someone wants more information on what I've been trying to do.
0
Hi,
So I am trying to get a Marine to be able to morph into a variety of things.
right now I am playing with the Siege Tank's siege mode morph ability to get the hang of it. I have the whole morphing thing down more or less, there are just a few kinks that need to be worked out. This is where you guys come in =D.
When I'm trying to morph the tank into a Battlecruiser or Thor, it goes invisible during the siege mode animation (which i think is fine), then transforms into them and I can see them. When I try a Probe or Reaper, it goes invisible and stays invisible. Why is it doing this? I also can't select the units at all once I morph them so if I deselect, then I can no longer select them.
And as an fyi, the siege tank i'm using is a new unit, not a duplicate. The actor is a duplicate of the siege tank, the unit it is morphing into is the original, unchanged, unit, and the siege mode ability is a duplicate that is changed so it sieges into another unit. Dunno if that's helpful...
Help? =D