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    posted a message on Objectives keep duplicating...

    Ok, So i made an objective at 'Map initialization' - and it works fine, can complete it etc... however, i have gone to make another object after a unit arrives at a point/region, and it keeps 'duplicating' the objective whenever they move over the point objective again... I have tried , killing the trigger after the objective is made, turning it off, and even moving said region/point to a different area; all to no avail. Can someone please help me. It's driving me insane :|

    Posted in: Miscellaneous Development
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    posted a message on Valhalla Base Door? Can it be functional?
    Quote from Tolkfan: Go

    @Jihaut: Go

    Issue Order
        Unit: Gate
        Order: Order With No Target
            Ability Command:  Open Gate
        Queue: Replace Existing Orders
    

    Lol thanks for replying again, but i managed it in the end :D

    Order With No Target is the important part.

    Posted in: Miscellaneous Development
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    posted a message on Valhalla Base Door? Can it be functional?
    Quote from Tolkfan: Go

    Those gates are units, give them an order to open :)

        Unit - Order Gate to ( Open Gate) (Replace Existing Orders)
    

    There are separate orders for every type and position of a gate, so pick the right one.

    The Valhalla Base Door is just screwed up, I wouldn't mind if someone fixed it up in the data editor (making it play the damage animations, giving it two rotated versions and footprints, decreasing the mouse hover radius, etc etc :P)

    Dude, i have got the issue order action, but the open gate command isn't there :S

    Posted in: Miscellaneous Development
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    posted a message on Objective Help

    @Curgyr: Go

    That doesn't make a lot of sense to me :/ I will look into it; thanks for the reply though..

    Posted in: Miscellaneous Development
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    posted a message on Objective Help

    I have made an objective : E.g

    1. Go to here.

    Men go there, and when it completes it shows a completed objective but the original remains... I have tried removing the trigger containing the original, terminating it, and turning it off.. I can't seem to have it go.. Should i have all the Objective in one trigger? What am i doing wrong. Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Cliffs, Textures, Dependencies
    Quote from ShadouPhox: Go

    I've actually been having the same issue. Are you on a Mac by any chance?

    No, Windows 7 -

    and @happy04 - How do i copy part of the map, i was considering doing that?

    And i have noticed either way, that after you test the map; the cliffs are back to normal, it just appears to be like that in editor...

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Seriously pissed off with Galaxy...

    @gurluas: Go

    Move the Liberty Story to the top of the Dependencies list.

    Posted in: Miscellaneous Development
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    posted a message on Quick Way to make Alliance between # players?

    Atm, I made 4 alliances towards Player 1, then made player 1 a variable of a player group, and used that to do a group alliance - is there a more efficient way? Thanks in advance!

    Posted in: Miscellaneous Development
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    posted a message on Civilian units

    @HatsuneMikuMegurine: Go

    There are different variations :)

    Posted in: Miscellaneous Development
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    posted a message on Cliffs, Textures, Dependencies

    Hey all,

    Really enjoying the Editor, and this site has been of great resource to me; but the production of my current map had been paused due to the campaign dependency bug...Which after a read here, I have a temporary fix. However i am still having trouble, as all the man made cliffs I have made (inspace) appear to be bugged. The ground area of the cliff where there is usually just space now has a texture there and I can't seem to remove it... Also happens on new cliffs i make. Thanks in advance.

    update:

    I don't know how to embed.. SO heres the picture ! http://i41.photobucket.com/albums/e285/Glitch100/ScreenShot002-4.jpg

    Quick Picture there - Everywhere the cliffs are like that. I thought if i removed the campaign dependencies it would fix, but I can't remove them as it says something about the 'Civlian Run' in game data is being used ¬¬

    Posted in: Galaxy Editor Bugs and Feedback
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