Ok, So i made an objective at 'Map initialization' - and it works fine, can complete it etc... however, i have gone to make another object after a unit arrives at a point/region, and it keeps 'duplicating' the objective whenever they move over the point objective again... I have tried , killing the trigger after the objective is made, turning it off, and even moving said region/point to a different area; all to no avail. Can someone please help me. It's driving me insane :|
Those gates are units, give them an order to open :)
Unit-OrderGateto(OpenGate)(ReplaceExistingOrders)
There are separate orders for every type and position of a gate, so pick the right one.
The Valhalla Base Door is just screwed up, I wouldn't mind if someone fixed it up in the data editor (making it play the damage animations, giving it two rotated versions and footprints, decreasing the mouse hover radius, etc etc :P)
Dude, i have got the issue order action, but the open gate command isn't there :S
Men go there, and when it completes it shows a completed objective but the original remains... I have tried removing the trigger containing the original, terminating it, and turning it off.. I can't seem to have it go.. Should i have all the Objective in one trigger? What am i doing wrong.
Thanks.
Atm, I made 4 alliances towards Player 1, then made player 1 a variable of a player group, and used that to do a group alliance - is there a more efficient way? Thanks in advance!
Really enjoying the Editor, and this site has been of great resource to me; but the production of my current map had been paused due to the campaign dependency bug...Which after a read here, I have a temporary fix. However i am still having trouble, as all the man made cliffs I have made (inspace) appear to be bugged. The ground area of the cliff where there is usually just space now has a texture there and I can't seem to remove it... Also happens on new cliffs i make. Thanks in advance.
Quick Picture there - Everywhere the cliffs are like that. I thought if i removed the campaign dependencies it would fix, but I can't remove them as it says something about the 'Civlian Run' in game data is being used ¬¬
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Ok, So i made an objective at 'Map initialization' - and it works fine, can complete it etc... however, i have gone to make another object after a unit arrives at a point/region, and it keeps 'duplicating' the objective whenever they move over the point objective again... I have tried , killing the trigger after the objective is made, turning it off, and even moving said region/point to a different area; all to no avail. Can someone please help me. It's driving me insane :|
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Dude, i have got the issue order action, but the open gate command isn't there :S
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@Curgyr: Go
That doesn't make a lot of sense to me :/ I will look into it; thanks for the reply though..
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I have made an objective : E.g
Men go there, and when it completes it shows a completed objective but the original remains... I have tried removing the trigger containing the original, terminating it, and turning it off.. I can't seem to have it go.. Should i have all the Objective in one trigger? What am i doing wrong. Thanks.
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No, Windows 7 -
and @happy04 - How do i copy part of the map, i was considering doing that?
And i have noticed either way, that after you test the map; the cliffs are back to normal, it just appears to be like that in editor...
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@gurluas: Go
Move the Liberty Story to the top of the Dependencies list.
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Atm, I made 4 alliances towards Player 1, then made player 1 a variable of a player group, and used that to do a group alliance - is there a more efficient way? Thanks in advance!
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@HatsuneMikuMegurine: Go
There are different variations :)
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Hey all,
Really enjoying the Editor, and this site has been of great resource to me; but the production of my current map had been paused due to the campaign dependency bug...Which after a read here, I have a temporary fix. However i am still having trouble, as all the man made cliffs I have made (inspace) appear to be bugged. The ground area of the cliff where there is usually just space now has a texture there and I can't seem to remove it... Also happens on new cliffs i make. Thanks in advance.
update:
I don't know how to embed.. SO heres the picture ! http://i41.photobucket.com/albums/e285/Glitch100/ScreenShot002-4.jpg
Quick Picture there - Everywhere the cliffs are like that. I thought if i removed the campaign dependencies it would fix, but I can't remove them as it says something about the 'Civlian Run' in game data is being used ¬¬