Hello, I've tried to import WoW characters into Starcraft II in order to make a map about the Lich King's fall (like ICC raid in WoW) and I have created weapons, shoulders actors and models that I can place on these characters but after setting in the equipment actor the Host Site Operations+ on SOpAttachWeaponRight (for instance for a sword) the weapon appear on the character at the right place but only updates his position or rotation when the character moves and not when he isn't moving and playing Stand animation or Attack animation. It seems like it's frozen until the character moves. This bug appeared after doing some ScII update, before that everything worked well. (I was working on an older version of the ScII editor).
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Hello, I've tried to import WoW characters into Starcraft II in order to make a map about the Lich King's fall (like ICC raid in WoW) and I have created weapons, shoulders actors and models that I can place on these characters but after setting in the equipment actor the Host Site Operations+ on SOpAttachWeaponRight (for instance for a sword) the weapon appear on the character at the right place but only updates his position or rotation when the character moves and not when he isn't moving and playing Stand animation or Attack animation. It seems like it's frozen until the character moves. This bug appeared after doing some ScII update, before that everything worked well. (I was working on an older version of the ScII editor).
(I'm not a native english speaker)
Picture of the bug in-game :
http://www.hostingpics.net/viewer.php?id=233294Bug.png
Edit : I found a temporary solution by adding triggers that attach and destroy the models each seconds but it's not very good.
Triggers used :
http://www.hostingpics.net/viewer.php?id=964442Sanstitre.png