I actually rescaled the models in sc2 now so that they look quite big (to big) but they still come closer for attacking in wc3 - could state that with more screens if needed
I've read your FAQ and calculated in the editor. The Range conversion from warcraft to sc2 appears to be warcraftrange/128 = starcraft range. same for movementspeed... and so on.
Yet i have some problem: Meleeattacks in sc2 seem to have a different range than they have in wc3 even though the numbers are correct.
100 [/128=0,78125] Range in Warcraft 3:
0.7812 [*128=99,9936] Range in Starcraft 2:
In Warcraft the models actually look like hitting one another but in starcraft they dont. Even when rescaling the model to 1.2 it's still not as close as in warcraft. The problem occurs with all meleeunits. (Err just don't pay to much attention to my terrainmapping, it has the wrong scaling so far.)
Any idea why this problem appears? (With Ranged units everything looks correct)
Awesome stuff you did here - I just heared about wc3 stuff in sc2 by a friend a few days ago... and so I installed the game again ;)
I wonder why the feedback here is not much more... after all your first post of this as it is was in March and it is a big thing I would say
I saw it beeing hyped for a short time at the beginning of the year, yet it doesnt seem to be used a lot in funmapping :/
Could it be that that is because it is a lot more difficult to get started with the starcraft 2 editor?
I just wonder why there are no good rebuilds of the original warcraft maps with your mods, the playerbase for funmaps seems to be given.
I'll try bringing some new life into some real Footmen Frenzy then :D I'm very experienced with the wc3 worldedit and will try to rebuild at least that.
P.S. AllesMAD first time I had to avoid my old username from wc3 - it was LordTalbot... but here it is taken already :( Never happend to me before.
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interesting, yet now its closer than in wc3. I'll try some to make it as close as possible to the original.
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I actually rescaled the models in sc2 now so that they look quite big (to big) but they still come closer for attacking in wc3 - could state that with more screens if needed
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I've read your FAQ and calculated in the editor. The Range conversion from warcraft to sc2 appears to be warcraftrange/128 = starcraft range. same for movementspeed... and so on. Yet i have some problem: Meleeattacks in sc2 seem to have a different range than they have in wc3 even though the numbers are correct.
100 [/128=0,78125] Range in Warcraft 3:
0.7812 [*128=99,9936] Range in Starcraft 2:
In Warcraft the models actually look like hitting one another but in starcraft they dont. Even when rescaling the model to 1.2 it's still not as close as in warcraft. The problem occurs with all meleeunits. (Err just don't pay to much attention to my terrainmapping, it has the wrong scaling so far.) Any idea why this problem appears? (With Ranged units everything looks correct)
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Awesome stuff you did here - I just heared about wc3 stuff in sc2 by a friend a few days ago... and so I installed the game again ;) I wonder why the feedback here is not much more... after all your first post of this as it is was in March and it is a big thing I would say
I saw it beeing hyped for a short time at the beginning of the year, yet it doesnt seem to be used a lot in funmapping :/ Could it be that that is because it is a lot more difficult to get started with the starcraft 2 editor? I just wonder why there are no good rebuilds of the original warcraft maps with your mods, the playerbase for funmaps seems to be given.
I'll try bringing some new life into some real Footmen Frenzy then :D I'm very experienced with the wc3 worldedit and will try to rebuild at least that.
P.S. AllesMAD first time I had to avoid my old username from wc3 - it was LordTalbot... but here it is taken already :( Never happend to me before.