Not sure what this private thing is.. u get the maps in advance and u test them? if thats the case im in! Than i get the goodies early :D Pic looks cool u are getting better and better at this man
No one has contacted me to do it. But anyone can use this idea if they wish. If i started working on it myself it wouldnt be good since i have to learn to use the editor... and im a slow lerner so it would take years :D. Its just an suggestion so anyone can use it even as one map idea or whatever.
Love it when mapmaker revisit their old maps to tweak and try consonantly to improve it. It very admirable. Keep up the good work sir! Btw you plan to add difficulty levels in the future?
The story is good but im curious did you come up with some creative gameplay or u intend the mapmakers to come-up with it? I mean the story is usually tied into the gameplay.
cool i hope i can help somehow . My abilitys of the editor is that of a janitor and some intellect is missing but if u ever need testers or some dirty work just pm me :D
Speaking of macro missions.... playing these great custom campaigns on this site i seen a pattern where the maker adds the same attacks in his game. For example in the whole campaign u would be forced to mine and defend your base until the 20 min... or u have to destroy every building on the map. Its not something really that annoying but i feel a campaign is more fun if the enemy ai offers variety in each macro mission. So just some feedback/thoughts that u might come across when making your future missions.
Well if u dont hear from anyone you could do the reverse and find a campaign maker who looks for a writer. Maybe u gain some experience and get some friends who help u out than.
I just found it looked a bit 2 melee-ish and was missing some visual details. But not really that much... I also forgot that there was a bug where malash name has 4 bars. One normal and one up floating in the air which was a bit confusing.
I like this map very much. I dont know if this units are in the editor or u made them custom but they look astonishing. Mission was a bit to easy dont know if u intended it that way. The map itself is very nice made although missing some more details.... i cant belive its your first one (u look like an old veteran!) After i finished the mission all of a sudden i was taken to sc start screen and i screamed: i want more!
I found the first 2 missions on hard easy as well. Redgar is a bit op with his ability's + he has regen. The attack arent as many/frequent and u get a lot resources. And whats that the great! maskedimposter playing on normal? What a wussy...
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@IllusionOfHatred: Go
A user wanted to make a cool campaign he alrdy did the story and needs maybe someone like u. Here is his post http://www.sc2mapster.com/forums/resources/project-workplace/86901-star-craft-2-reborn/#p18
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@MaskedImposter: Go
hahaha maskedimposter
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@DatGamesense: Go
Not sure what this private thing is.. u get the maps in advance and u test them? if thats the case im in! Than i get the goodies early :D Pic looks cool u are getting better and better at this man
0
No one has contacted me to do it. But anyone can use this idea if they wish. If i started working on it myself it wouldnt be good since i have to learn to use the editor... and im a slow lerner so it would take years :D. Its just an suggestion so anyone can use it even as one map idea or whatever.
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@Supernova134: Go
holy cow! If u ever need money apply to blizzard for this awesome protoss voice!
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@DatGamesense: Go
Love it when mapmaker revisit their old maps to tweak and try consonantly to improve it. It very admirable. Keep up the good work sir! Btw you plan to add difficulty levels in the future?
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@Narudek: Go
looks awesome! Narudek you know how to cheer up my sundays :D
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@Operative7646: Go
The story is good but im curious did you come up with some creative gameplay or u intend the mapmakers to come-up with it? I mean the story is usually tied into the gameplay.
0
@Operative7646: Go
cool i hope i can help somehow . My abilitys of the editor is that of a janitor and some intellect is missing but if u ever need testers or some dirty work just pm me :D
0
Speaking of macro missions.... playing these great custom campaigns on this site i seen a pattern where the maker adds the same attacks in his game. For example in the whole campaign u would be forced to mine and defend your base until the 20 min... or u have to destroy every building on the map. Its not something really that annoying but i feel a campaign is more fun if the enemy ai offers variety in each macro mission. So just some feedback/thoughts that u might come across when making your future missions.
0
Well if u dont hear from anyone you could do the reverse and find a campaign maker who looks for a writer. Maybe u gain some experience and get some friends who help u out than.
0
@DatGamesense: Go
I just found it looked a bit 2 melee-ish and was missing some visual details. But not really that much... I also forgot that there was a bug where malash name has 4 bars. One normal and one up floating in the air which was a bit confusing.
0
I like this map very much. I dont know if this units are in the editor or u made them custom but they look astonishing. Mission was a bit to easy dont know if u intended it that way. The map itself is very nice made although missing some more details.... i cant belive its your first one (u look like an old veteran!) After i finished the mission all of a sudden i was taken to sc start screen and i screamed: i want more!
0
@MaskedImposter: Go
the only scary thing would be u playing terrans...
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@MaskedImposter: Go
I found the first 2 missions on hard easy as well. Redgar is a bit op with his ability's + he has regen. The attack arent as many/frequent and u get a lot resources. And whats that the great! maskedimposter playing on normal? What a wussy...