If this campaign comes ever to fruition how about a ability tree utilized like in blizzards campaigns? Being able to pick which upgrade u want... im surprised no one has implemented this in his campaign on this site.
Yeah i agree the mapmaker has free reign as to how simple or how complicated the campaign will be. The only bad thing would be that destroying everything in the past would leave you with an empty map in the future. Or destroying a past objective would make the future map a breeze to walk through. And your version yuka sounds simple but very fun. I hope u make it sometimes in the future! if not i will time travel to the past and give u a good spanking! jk
So, changes in the past affect the present (future). Question number 1: do these "changes" apply only to in-mission changes, or to the campaign as a whole? Say I destroy an enemy faction completely in the past. Does that mean that the rest of the campaign in the future would be easier? or changed? Or will that only affect that mission specifically?
Yeah my idea was that if u would destory something in the past it wouldnt be there anymore in the future. But it would be stupid if u destroy everything on the map in the past and u get to the future map only to see a wasteland. So for instance it would be cool that at the end of the mission a dozen torassque and a dozen carriers come at u.... and u can only destroy one group. So whichever group you destroyed won't be in the future map. But the future map still has other enemies and structures just not these special ones. So yes it would be changed but not easier just giving u other type of enemies to deal with.
Question 2: will the two time periods be running concurrently? For instance, does the battle in the future continue while the player is in the past? If the player uses the time-travel mechanic to work on a micro-intensive stealth mission in the past, but must also be keeping tabs on an all-in push from a large army in the future, that'd be a source of frustration for some (and no problem for others). One way to handle this is to PAUSE or HALT the action in the other battlefield if the player uses the time travel mechanic.
The pause/halt idea is actually quite interesting! But i thought the campaign to be very linear. You go from mission to mission... i guess any other mechanic would blow the mapmakers mind and would need resources of blizzard.
I tried to watch startrek once got to 6-7 episodes but stopped watching. I dont know if the first season is just tame and if it gets better than that?
OMG! I loved your subjection map! Cant wait to see this! Are u open to feedback and some ideas about maps? If i have one i would love to contribute. Also did u try to contact maskedimposter? He is very talanted mapmaker and he lives for the swarm!
Yeah i would but 1. Im known to learn with the pace of a snail. 2. Whenever i touched a editor in a game i lost interest in that game. Somehow it all loses its magic once u know how things work. And i dont want to stop playing this wonderful game! But if anyone else is interested making it well feel free! Im just posting some Interesting(maybe) ideas for mapmakers. And i feel honored that hocleberry himself posted on my article! :D
So i had an idea about a campaign involving time travel. The gameplay would be that you changing events in the past would alter the future.Story wise its in the future there is some sort of war brewing that devastated a lot of planets. But a race developed a time machine to go back to the past and change the future. I guess a logical race would be protoss.. or maybe terran although zerg dosnt make sense.
Gameplay wise im not sure if this is even possible but i envisioned where the player travels to the past lets say to a planet like auir that was taken over by the zerg and as u destroy buildings or units the planet in the future wont have them. So the campaign would basically be about you switching constantly between past and future planets(or just a planet) and whatever u do in the past version would alter the future in minimum or even drastic ways. This would have a lot of replay value since it would be altered differently.
U could also have mission objectives like: destroy 3 psi emitter or 3 destroy plasma cannon (in the past) and if destroy just 1 the future planet would have 2 left that would impact the gemeplay. Now i dont know anything about the editor and how triggers work so no idea if this is even doable.
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@Alevice: Go
yeah but insane amount of fun! admit it u weird little bunny!
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If this campaign comes ever to fruition how about a ability tree utilized like in blizzards campaigns? Being able to pick which upgrade u want... im surprised no one has implemented this in his campaign on this site.
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@yukaboy: Go
Yeah i agree the mapmaker has free reign as to how simple or how complicated the campaign will be. The only bad thing would be that destroying everything in the past would leave you with an empty map in the future. Or destroying a past objective would make the future map a breeze to walk through. And your version yuka sounds simple but very fun. I hope u make it sometimes in the future! if not i will time travel to the past and give u a good spanking! jk
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@Miles07: Go
So, changes in the past affect the present (future). Question number 1: do these "changes" apply only to in-mission changes, or to the campaign as a whole? Say I destroy an enemy faction completely in the past. Does that mean that the rest of the campaign in the future would be easier? or changed? Or will that only affect that mission specifically?
Yeah my idea was that if u would destory something in the past it wouldnt be there anymore in the future. But it would be stupid if u destroy everything on the map in the past and u get to the future map only to see a wasteland. So for instance it would be cool that at the end of the mission a dozen torassque and a dozen carriers come at u.... and u can only destroy one group. So whichever group you destroyed won't be in the future map. But the future map still has other enemies and structures just not these special ones. So yes it would be changed but not easier just giving u other type of enemies to deal with.
Question 2: will the two time periods be running concurrently? For instance, does the battle in the future continue while the player is in the past? If the player uses the time-travel mechanic to work on a micro-intensive stealth mission in the past, but must also be keeping tabs on an all-in push from a large army in the future, that'd be a source of frustration for some (and no problem for others). One way to handle this is to PAUSE or HALT the action in the other battlefield if the player uses the time travel mechanic.
The pause/halt idea is actually quite interesting! But i thought the campaign to be very linear. You go from mission to mission... i guess any other mechanic would blow the mapmakers mind and would need resources of blizzard.
I tried to watch startrek once got to 6-7 episodes but stopped watching. I dont know if the first season is just tame and if it gets better than that?
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@EivindL: Go
Talented lads like u could use a few guys helping u out. Would be nice if they did it for free 2 :D
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@EivindL: Go
yeah but 1000 people might play it in a few days but still.... :P The quality of the campaigns these days im surprised why no one tried kickstarter.
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@Gradius12: Go
OMG! I loved your subjection map! Cant wait to see this! Are u open to feedback and some ideas about maps? If i have one i would love to contribute. Also did u try to contact maskedimposter? He is very talanted mapmaker and he lives for the swarm!
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@MaskedImposter: Go
It was probably so bad they had to hide it to prevent trauma
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@JayborinoPlays: Go
Imposter and jay playing shadow of the xelnaga! I pay good money to see that!
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@yukaboy: Go
Awesome man! Tell me if u need assistance like testing or story-wise or any dirty work im your man. ..except the editor :D
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@MaskedImposter: Go
Masked u are ruining my cool idea dragging it into a plumbers game! ................. :P
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@Hockleberry: Go
Yeah i would but 1. Im known to learn with the pace of a snail. 2. Whenever i touched a editor in a game i lost interest in that game. Somehow it all loses its magic once u know how things work. And i dont want to stop playing this wonderful game! But if anyone else is interested making it well feel free! Im just posting some Interesting(maybe) ideas for mapmakers. And i feel honored that hocleberry himself posted on my article! :D
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So i had an idea about a campaign involving time travel. The gameplay would be that you changing events in the past would alter the future.Story wise its in the future there is some sort of war brewing that devastated a lot of planets. But a race developed a time machine to go back to the past and change the future. I guess a logical race would be protoss.. or maybe terran although zerg dosnt make sense.
Gameplay wise im not sure if this is even possible but i envisioned where the player travels to the past lets say to a planet like auir that was taken over by the zerg and as u destroy buildings or units the planet in the future wont have them. So the campaign would basically be about you switching constantly between past and future planets(or just a planet) and whatever u do in the past version would alter the future in minimum or even drastic ways. This would have a lot of replay value since it would be altered differently.
U could also have mission objectives like: destroy 3 psi emitter or 3 destroy plasma cannon (in the past) and if destroy just 1 the future planet would have 2 left that would impact the gemeplay. Now i dont know anything about the editor and how triggers work so no idea if this is even doable.
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hahhaha
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@Svinneh: Go
i dont understand what u mean. Something like left 2 die but just with brood war units?