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    posted a message on Terran Defense vs Infected Onslaught v1.0

    well. all u have 2 do is build auto turrets on the walls-.- medics and firebats aint needed :p and u need at most 1 refinery atm on the map as there is very few mineral nodes-.-

    and i didnt play with an ai^^

    Posted in: Project Workplace
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    posted a message on Terran Defense vs Infected Onslaught v1.0

    Tried your map and i can say it s pretty buggy :).

    Heres a few pointers.

    With 2 players it will say the 2nd player "is not playing" on the scoreboard.

    You spawn WAY to big waves. I Gott a pretty decent comp but the wave spawning just almost freezes the game. Huge laggspikes when spawning stuff. Dont spawn an enitre wave at the same time like thatT_T

    The hp on units makes no sense. Right side we had infested with around 8-20 hp And left side had after bout 20min 80-100, and the big fatties had like 1k

    The ships bottom left and right got like no hp?. If u just have a small force of units u run around with u can kill the ships really ezy. I mean sunkens had like less than 100 hp O.o. Could prolly kill the stuff with the starting units if i tried.

    And what am i supposed to do with all the Gas i get on the map? O.o. Nothing needs the gas besides uppgrades. And u can only do 1 uppgrade as then u need armory for 2nd lvl :)

    The scaling on the map really needs some more fixin :o All i can remmeber for now :P

    Posted in: Project Workplace
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    posted a message on Melee Maps(comment/rate)

    So i ve been doing a some melee maps first(@bottom) one is kinda crap but anyways i ll post em here post your thoughts bout em :P. Btw i suck at texturing, so if i could get a hand there it would be great^^

    This is my latest creation, not 100% done yet but the basic maplayout is there.

    Gray = lowground

    Brown = midground

    Black = highground

    Mains are top left and bottom right. With a short path blocked by a rock Xel'naga towers in middle on the highground, they dont see each other and see bout half of the end of the ramp from the enemy players ramp leading down to the middle, so they can sneak to the backdoor/goldexp. (<- wonder if anyone can read that ;-)) Atm there is no LOS blockers on the map Spacemap

    The 2nd map i did was this one:

    Nallooloo's jungle

    Map is pretty small so not very far between bases. LOS blockers between the Xtowers and the small hill to left (toptower) and same at bottom but reversed ofc^^

    Pathing is blocked on the 2 small cliffs with trees next 2 the xelnaga towers.

    The first map i made playing around in the editor. Not much to say bout this map just was mostly playing around and decided to make a melee map and trying 2 make a map that would allow many playstyles. Nallooloo's "red giant"

    Posted in: Miscellaneous Development
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