how are you spawning them? using a trigger? every second create x units at x point?
just have a condition counting how many units of that type said player has, if over the limit dont spawn.
makes sense.
im pretty sure it used to use the bounding sphere for drag selection, i guess they changed it and then put it back in (because i can drag select my models now).
it used to be an annoying bug because the m3 plugins used to auto create the bounding sphere and it used to be 5-10x larger than the model. so you couldn't help but select your unit.
Quote from MaskedPoptart:
Why do we need named lobbies? What information would you guys want to put in the title that you couldn't specify in the game mode, map name, etc?
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would be amazing for sc2bw since players could once again name the lobby the skill level they are aiming for
C- Protoss. A Zerg, etc.
im still having so many problems with sc2bw on the beta. really not looking forward to this already...
no word on art tools either, if thats delayed........ fuckkkkkkkkkkkkkkkkk
protecting mpq's ergo so that any random nobody can't just open your map and look at your galaxy script file and rip off all your code. or expose vulnerabilities in any ladder/admin/point tracking system you've created. etc
having trouble understanding you.
im having a problem with custom models in that i can't select them with a dragged selection box.
is that what you are describing?
Two/Three kingdoms, aeon of strife, dota, whatever it is all the same idea (Isaw the evolution of the map series and was not impressed). Totally lacking originality and in the case of dota lacked balance.
I agree. Also, Doom and Half-Life were some of the worst shooters ever and Dune 2000 was one hell of a shitty RTS.
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well, i know from when i tried to animate this thing, it's pretty damn difficult. since the reaver doesn't actually move THAT slow but the animation needs to look plausible lol. i'm happy with it as it is now, was alot better than my attempts.
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how are you spawning them? using a trigger? every second create x units at x point?
just have a condition counting how many units of that type said player has, if over the limit dont spawn.
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still no way to limit unit selection :(
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requirements? validators?
is it trigger based? have a condition.
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pretty sure it's hidden
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makes sense.
im pretty sure it used to use the bounding sphere for drag selection, i guess they changed it and then put it back in (because i can drag select my models now).
it used to be an annoying bug because the m3 plugins used to auto create the bounding sphere and it used to be 5-10x larger than the model. so you couldn't help but select your unit.
interesting either way.
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curious as to what hit tests are?
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guess no art tools
i am disappoint :<
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Quote from MaskedPoptart:
Why do we need named lobbies? What information would you guys want to put in the title that you couldn't specify in the game mode, map name, etc?
----
would be amazing for sc2bw since players could once again name the lobby the skill level they are aiming for
C- Protoss. A Zerg, etc.
0
im still having so many problems with sc2bw on the beta. really not looking forward to this already...
no word on art tools either, if thats delayed........ fuckkkkkkkkkkkkkkkkk
0
protecting mpq's ergo so that any random nobody can't just open your map and look at your galaxy script file and rip off all your code. or expose vulnerabilities in any ladder/admin/point tracking system you've created. etc
0
having trouble understanding you.
im having a problem with custom models in that i can't select them with a dragged selection box.
is that what you are describing?
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Quote from Mozared:
Quote from DrSuperEvil: Go
Two/Three kingdoms, aeon of strife, dota, whatever it is all the same idea (Isaw the evolution of the map series and was not impressed). Totally lacking originality and in the case of dota lacked balance.
I agree. Also, Doom and Half-Life were some of the worst shooters ever and Dune 2000 was one hell of a shitty RTS.
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you take that back !
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i updated my arcade. opened a map. ran it.
all my units disappear when they get anywhere near a cliff.
dont see any patch notes anywhere.
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were gonna see a shitload of duplicated data.
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well, i know from when i tried to animate this thing, it's pretty damn difficult. since the reaver doesn't actually move THAT slow but the animation needs to look plausible lol. i'm happy with it as it is now, was alot better than my attempts.