• 0

    posted a message on Welcome to Australia

    --.--

    Posted in: Off-Topic
  • 0

    posted a message on Dota 2

    @ProzaicMuze:

    i was addressing the other random and retarded claims that were made about icefrog.
    whatever if i was blunt. i was angry at people taking that stupid letter and blog post seriously as if they had any worth to them at all.

    i never argued against denying not making sense in say in the real world or something. but this is a game and it's a perfectly fine game mechanic. just as force firing a siege tank to kill an SCV standing on/next to a dark templar/lurker to kill it without having vision. saying it has no place because in the real world you would never kill your allies to deny the enemy is silly.

    "painfully biased complaining"
    i thought it was pretty objective since i have played all 3 games for a considerable amount of time.
    but whatever. it was my opinion. who cares if you dont think the same.

    Posted in: Off-Topic
  • 0

    posted a message on "Multiple PM" bug

    @Kueken531:

    cant change title as far as i know. unless a mod can.

    Posted in: General Chat
  • 0

    posted a message on "Multiple PM" bug

    i have 1 new PM apparently. yet i've already read it and i can't seem to get rid of the glowing, flashing text that just makes me want to click it.

    Posted in: General Chat
  • 0

    posted a message on Dota 2

    tired of reading about how denying makes no sense
    if the enemy kills your unit they get experience and gold
    you can prevent that. stopping them from getting gold and half the experience.
    it's upto both players in the lane to out last hit one another to push their advantage into the mid game.

    end of story. it makes perfect sense as a game mechanic. two players competing over the same goal through two methods. last hitting enemy creeps and preventing them hitting yours.

    i played LoL for about 6 months and it bores me to fucking tears. so much so that i uninstalled it.
    i dont think it's mechanics are good at all. most heroes lack individuality. it may be balanced. in a "if you want to win outfarm the enemy team since everyone scales into late game".
    flash and super powered towers make it a passive farm fest.
    wards last a tiny amount of time and cover very small areas of terrain.
    there is no high ground/low ground. brush is completely uninsteresting.

    i completely lost interest in Riot's ability to balance when in their fucking patch preview video they said "so we nerfed pantheon's ultimate. this has made him kinda underpowered but DONT WORRY! WE'LL BUFF HIM LATER!"
    what? seriously? thats the stupidest thing i've ever heared.
    not to mention doing the same thing with twisted fate's ultimate.

    "seriously though I’m glad I got to try League of Bads, now all my arguments vs LoL will be valid. Well made casual game, donkeyshit competitive game. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time. "

    quote from chu, who became the #1 solo ranked player in a month for League of Legends.

    and a final edit.
    dota is a slow evolution of a game. it is not like starcraft where the rules are set in stone and nothing will change bar an expansion or sequel. it is an ever changing. ever developing game. dota 2 is just a graphics and engine update on a FUCKING AMAZING PLATFORM. the kind of thing starcraft 2 SHOULD OF had.
    after all 105 dota heroes are ported you will start to see new heroes and patch changes continue to come out just as they have for dota1.
    it is everything i have ever wanted from dota 2.
    and for those who still arent satisfied, theres been alot of information about alternate map mods. for example fortress mode. 1 team defends and can buy traps. other team attacks and buys creeps. they can do tons of modes like this. even support for a custom map system could happen since there is alot of information for modding the source engine and it's less limited than the sc2 editor.

    also whats the problem with icefrog working with S2 games
    they wanted to do something different obviously. their own spin on dota. icefrog didn't as they made balance/game design decisions outside of his community run feedback.

    the bitching from guinsoo and pendragon is just that. that blog is incredibly stupid. a low level valve employee who isn't told everything seeks out answers randomly on the internet and finds startling obvious information that means nothing. who the fuck cares.

    Posted in: Off-Topic
  • 0

    posted a message on Do you "start" at the front page.

    front page, look at PMs, hit forum button, scroll through general and artist tavern mostly.

    Posted in: General Chat
  • 0

    posted a message on Darkness in Darkshire

    my only complaint seems to be the objects stand out on the terrain way to much.

    looks good otherwise.

    Posted in: Terrain
  • 0

    posted a message on Normal Maps

    @Spudnik_II:

    yea no. you can't convert black and white to color
    all that information is deleted when the normal map is made

    Posted in: Third Party Tools
  • 0

    posted a message on Tower Defense Still #1

    kind of my point

    Posted in: General Chat
  • 0

    posted a message on Tower Defense Still #1

    @Vexal:

    i was explaining why alot of mappers on here have no respect for people who make TDs because they see it as beneath their abilties.

    "but then again making a fun map isn't all about making the most complex and amazing triggers/effects imaginable."

    Posted in: General Chat
  • 0

    posted a message on "Move Instantly" and Clipping with cliffs/destructibles

    ?
    why?

    your moving it with a trigger. i dont see why a condition would be bad.

    Posted in: Triggers
  • 0

    posted a message on Tower Defense Still #1

    most people make TDs as a learning experience. i did. a standard tower defense was my first map and it taught me alot about the editor.
    it was pretty popular during it's time in beta.

    i dunno why squadron td is so popular to be honest. i feel it's the persistent stats i guess. i dont find the gameplay particulary good. it seems to scale extremely rapidly (i havn't played it much so i'm probably just noob, but i feel like im doing fine then all of a sudden im getting raped and i can't forsee how i could of done it better)
    anyway. yea. TDs are fine. but you wont get other mappers respecting them at all. mainly because they can look at it and understand everything from the get go and think "i could do this in my sleep" which is true. but then again making a fun map isn't all about making the most complex and amazing triggers/effects imaginable.

    Posted in: General Chat
  • 0

    posted a message on Gathering your feedback on Blizzard Tutorials

    like i said on TL
    more documentation for things that are completely undocumented. missile movers was a good start. but theres so so so SO much more.

    otherwise. client side triggers that deal with UI. thats all i want right now. other than model tools

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on SC2 has now LAN SUPPORT!

    they allow discussion of it. but no links.
    there has already been a huge thread about it about a month ago. this version looks identical to the version the thread was about.
    your abit slow rodrigo =\

    Posted in: General Chat
  • 0

    posted a message on Possible to import SC1 Terrain Textures to SC2?

    i dont see why not. but. im not sure if they would tile correctly.

    Posted in: Terrain
  • To post a comment, please or register a new account.