Well, yeah :) that error doesn't occur in max2011.
I've added a condition that if you're not having any tight tests in the scene then the script is adding a blank one. It's necessary and all the Blizz's models have it.
For some reason inexplicable that condition doesn't work as it should in other maxs then 2011.
I've added a few animations: 2 fidgets, one more attack animation, walk cycle and first spell cast animation.
So with the textures I went through a lot of different iterations and changed it to this and I like it the most. Changed the binders also a bit, more elegant and added "eyes".
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@TaylorMouse: Go
They're not out of beta yet. But you could try to write to Blizzard http://us.battle.net/sc2/en/forum/topic/7811253009?page=3 that you'd like to participate maybe
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@GhostNova91: Go
Well, yeah :) that error doesn't occur in max2011.
I've added a condition that if you're not having any tight tests in the scene then the script is adding a blank one. It's necessary and all the Blizz's models have it.
For some reason inexplicable that condition doesn't work as it should in other maxs then 2011.
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@Kailniris2: Go
Love the addition of USS Kailniris :)
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@JacktheArcher: Go No ETA at this point :/
@GhostNova91: Go Add tight test to the model. You're not using max2011, are you? :)
Notice that the error is referring to sc2tight section.
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@beng128: Go
Well they will, when their beta ends (which is now under way). When? IDK :/
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@Eimtr: Go
How does Milkshape handles UVunwrapping?
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I've added a few animations: 2 fidgets, one more attack animation, walk cycle and first spell cast animation.
So with the textures I went through a lot of different iterations and changed it to this and I like it the most. Changed the binders also a bit, more elegant and added "eyes".
YouTube:
And a few dramatic poses:
Cheers! :*
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@SoulFilcher: Go
It looks sooooo f** disgusting! :)
Just by looking at it it gives me the creeps
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@Triceron: Go
Custom animation or taken from WoW model?
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@Delphinium1987: Go
Nice :)
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@user_251484: Go Try using non-targeted camera :)
Your English is just fine :)
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@TheTorrasque: Go
+ Ner'Zhul and Gul'Dan
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Agree ;)
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@JacktheArcher: Go
I mentioned this before, either you use one or another. M3 Scritps and ArtTools have conflicting classes.
I might provide you with some sort of workaround.
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@TheTorrasque: Go
Hehe I know, right? :)