Additionally, please refer to original StarCraft II models to see how Blizzard's artist were placing the tight and fuzzy tests. It's rather important to get the hang of it :)
I don't want to be rude, Mr. Ghostnova gave you an advice, that's great. But you don't have to import original models to get the tight and fuzzy tests.
Just go to the same menu where all StarCraft II custom nodes are and you will find fuzzy and tight tests.
@GhostNova91: Go
Go to first frame (first as 0 ;) ), make a copy of a model, remove the head, attach the new head, skinwrap to the original model, convert to skin. Fixed?
@beng128: Go
But which line exactly does it highlight?
Attaching .max file would be very helpful :)
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@gerudobombshell: Go
Hehe I just know how to fix a problem that I created myself ;)
You have to remove just the color animation's keyframes, nothing more.
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Remove the color animation from the layer (I don't know which one but one or more layers, have animated color value).
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@Zolden: Go
That's racist ;)
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@TheLostAzn: Go
Go to CREATE PANEL -> HELPERS -> and check the menu there for StarCraft II Objects.
Also, please read: http://www.sc2mapster.com/forums/resources/third-party-tools/963-m3-exporter/?page=48#p959
Additionally, please refer to original StarCraft II models to see how Blizzard's artist were placing the tight and fuzzy tests. It's rather important to get the hang of it :)
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@TheLostAzn: Go
I don't want to be rude, Mr. Ghostnova gave you an advice, that's great. But you don't have to import original models to get the tight and fuzzy tests.
Just go to the same menu where all StarCraft II custom nodes are and you will find fuzzy and tight tests.
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@sc2newuser: Go
Cool story bro :)
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@GhostNova91: Go
Sure you can :) Why would I add this to the scripts if you couldn't create your own? :D I mentioned that in the release notes
@Zolden: Go
No, but I really feel bad that I didn't do anything new for last 2 months with the scripts :/
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@Zolden: Go
That's a bold statement you have there going ;)
@GhostNova91: Go
Well, just adding tight test from the SC2Objects menu would be faster don't you think Ghost? :D
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Well, I presume that anyone who opted read the rules so that's not a necessary Note.
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@TaylorMouse: Go
Sure! :) Save it in max 2011 format Send me the frame ranges for specific animation sets also (with animations names)
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@Eimtr: Go
That's actually a good question. I don't know, maybe they didn't gather enough feedback?
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@gamemore: Go
Ha! So you're the one who commented on my Troll unit :>
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@Aerenko: Go Yeah, still no ETA. Love your avatar though ;)
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You should post your requests in REQUESTS sub-forum ;)
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@GhostNova91: Go Go to first frame (first as 0 ;) ), make a copy of a model, remove the head, attach the new head, skinwrap to the original model, convert to skin. Fixed?
@beng128: Go But which line exactly does it highlight? Attaching .max file would be very helpful :)