Yes, I know. It's a ribbon effect and it will be importable/exportable with the next version.
Same goes with Zealot's "hair", Queen's dreadlocks, neural parasite tentacles, Overseer's tentacles, Gateway lightnings, Colossus couplings, Fenix trails and so on so forth :)
Did you add the proper sequences in the M3-Sequence section? Did you mark the stand and walk animations as looping (also in M3-Sequence dialog)?
If you import Blizzard's model into max you can see that they don't start at 0.
You may see the beginning of the animations to be always set to 0 in the editor but if you take a look in max you'll see that both custom and Blizzard models don't.
If you place a camera and go with really low FOV with a great distance of a camera you're going to achieve isometric view. Or you can just switch Perspective to Ortographic view :) Then you won't have any perspective at all. After that you can try to align the sprite to your view and model.
I'd go with what Triceron said.
But If you model something from sketches or blueprints it's really better to model it from perspective, if it's not a ship or something very technical.
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@Kanitala: Go
Oh you party monster you :)
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@Domper: Go
Teron Gorefiend! You can say that again :)
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@ZeShmoutt: Go
Attach the max scene please
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.ogv format can be used as texture. http://en.wikipedia.org/wiki/Ogg
If you're using M3 plugins for 3dsmax you can apply that kind of texture using StarCraft II layer with custom map option chosen.
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@JacktheArcher: Go
That's a fantastic model! Where is it from? Imagine it walking up and down the clifs and all the other obsticles :D
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@tommy34012: Go
Yes, I know. It's a ribbon effect and it will be importable/exportable with the next version.
Same goes with Zealot's "hair", Queen's dreadlocks, neural parasite tentacles, Overseer's tentacles, Gateway lightnings, Colossus couplings, Fenix trails and so on so forth :)
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Did you add the proper sequences in the M3-Sequence section? Did you mark the stand and walk animations as looping (also in M3-Sequence dialog)? If you import Blizzard's model into max you can see that they don't start at 0.
You may see the beginning of the animations to be always set to 0 in the editor but if you take a look in max you'll see that both custom and Blizzard models don't.
Just observe :)
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@TassadarCW: Go
Well I can't see that message can I? So Does it matter if you wrote it or not? ;)
@SkaldCG: Go
Do you have the latest versions of both sc2objects.ms and exporter? + You are using 2013 which (as pointed here http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/ ) is not fully supported.
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@TassadarCW: Go
Did you do what I sent you or not? -_-
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If you're trying to import the swarmhost using the m3 plugins for max then you're gonna have a bad time. It doesn't fully support HoTS models.
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@Triceron: Go
Nope, .m3a is not supported at the moment
@TassadarCW: Go
Did you try to do what I sent you through the PM?
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@tommy34012: Go
http://www.sc2mapster.com/forums/resources/third-party-tools/963-m3-exporter/?post=884
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@Triceron: Go
Ha! Genius :) I was looking at those textures for hundred of hours and it never came to me that it's a plastic wrap :D
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If you place a camera and go with really low FOV with a great distance of a camera you're going to achieve isometric view. Or you can just switch Perspective to Ortographic view :) Then you won't have any perspective at all. After that you can try to align the sprite to your view and model.
I'd go with what Triceron said.
But If you model something from sketches or blueprints it's really better to model it from perspective, if it's not a ship or something very technical.
http://img.photobucket.com/albums/v412/Butterfly-Kiss/3D%20Works/lady.jpg This is a good example of (what I think) a model created using the front and side photos or references. It may look good from the side and from the front but the perspective is a totally different story.
I mean, every viewer will see your model in perspective. So why model in any other view if it's not what the viewer will see? :)
Of course there are a few schools and approaches but I'd recommend the perspective modeling.
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@TassadarCW: Go
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