Those kiosks, benches etc that Telthalion mentioned would also help you to break this feeling of a sterile place as it is right now. Break the patterns.
Also, shorelines more to the northern east could use some ups and downs, just to (again) break the patterns.
One thing that is really bothering me is the visibility of the units. Their colors are so much like back the background that they are hard to distinguish.
I know this is alpha :) Just saying, maybe I can contribute to a better mod that way ;)
also so you dont like the game so you intentionally played it to ruin other peoples experience? i think you have a pretty sad life if that is what you do for fun.
I didn't check the .zip file but from what you write it seems that attaching a model another model is not a good idea. Use the SCENE CHECK button in the M3 export menu to see what's wrong.
Objects can't be attached, you need to skin them to bones.
Check if CAT bone has the same class as max's bones have.
To do it, select standard bone and type <<classof $>> in the listener.
Then do the same thing but after selecting the CAT bone.
Additionally, if you go to any layer you can see that there is color spinner. You can check USE COLOR and use only the chosen color without the need of applying any bitmap.
Great! Keep the standards high ;) I should have told you that the last post was so fantastic: you had problem, described it perfectly, mentioned that you've actually searched the thread. Nice :)
That's probably because you have a color animation on some layer. Couldn't really get the RGBA color animation to work. Maybe they're just not animatable (although it's present in the .m3 structure as an animatable parameter).
Remove the keys on the RGBA (or point4, I don't remember which one is used) part of the layer and it should work.
EIDT: This TEMP COLOUR: undefined thing is caused by typo. Just looked in the code. It doesn't affect the export process though, carry on :)
RGBA means that the color is described with 4 numbers: red, green, blue and alpha. Point4 is just a different way to store these values.
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Those kiosks, benches etc that Telthalion mentioned would also help you to break this feeling of a sterile place as it is right now. Break the patterns.
Also, shorelines more to the northern east could use some ups and downs, just to (again) break the patterns.
Besides that it's very, very nice :)
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@beng128: Go
Try it :)
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@Terminator8: Go
One thing that is really bothering me is the visibility of the units. Their colors are so much like back the background that they are hard to distinguish.
I know this is alpha :) Just saying, maybe I can contribute to a better mod that way ;)
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Hmmm?
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@Roma420: Go
Ok so not to continue the hate (although you deserve it). Maybe you just need to be pointed in the right direction: http://www.thefrisky.com/2010-11-05/50-things-to-do-with-your-extra-hour-this-weekend/ http://www.inc.com/kevin-daum/24-things-you-can-do-with-an-extra-hour.html
I heard once that only boring people get bored ;)
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@HatsuneMikuMegurine: Go
I didn't check the .zip file but from what you write it seems that attaching a model another model is not a good idea. Use the SCENE CHECK button in the M3 export menu to see what's wrong.
Objects can't be attached, you need to skin them to bones.
@beng128: Go
Check if CAT bone has the same class as max's bones have.
To do it, select standard bone and type
<<classof $>>
in the listener.Then do the same thing but after selecting the CAT bone.
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@HatsuneMikuMegurine: Go
Screenshots of max please.
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Additionally, if you go to any layer you can see that there is color spinner. You can check USE COLOR and use only the chosen color without the need of applying any bitmap.
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@beng128: Go
You won't find it in that menu.
Search here instead:
@Fegroider: Go
Great! Keep the standards high ;) I should have told you that the last post was so fantastic: you had problem, described it perfectly, mentioned that you've actually searched the thread. Nice :)
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@Fegroider: Go
Glad it helped :) Salvage a helmet? Can you show some screenshots?
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@Fegroider: Go
That's probably because you have a color animation on some layer. Couldn't really get the RGBA color animation to work. Maybe they're just not animatable (although it's present in the .m3 structure as an animatable parameter).
Remove the keys on the RGBA (or point4, I don't remember which one is used) part of the layer and it should work.
EIDT: This TEMP COLOUR: undefined thing is caused by typo. Just looked in the code. It doesn't affect the export process though, carry on :)
RGBA means that the color is described with 4 numbers: red, green, blue and alpha. Point4 is just a different way to store these values.
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@xXdRaGoNrIdDeRXx: Go
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@xXdRaGoNrIdDeRXx: Go
You can animate the brightness parameter. Using that you can modify the way map is rendered.
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@xXdRaGoNrIdDeRXx: Go
Investigate the materials of an .m3 model resposible for the look of early stages of building a terran building.