I want to make trees like in Warcraft 3. Destructible, leave stub, but allows to build on it. There is already something close to it in the editor. But existing destructible trees still blocks building after destruction. I must change collide poperties after unit's death. It's like supply depot, but supply depot changes model to a new one with a new collide properties.
So, how I can change tree to a different one after it's death? It seems it possible to do within data editor without any trigger.
I make destructible tree and whant remove all collision properties (Burrow, Ground, Structure) after unit's death to allow to build on that place. I don't whant to completely destroy tree, so it can regrow later. Something like warcraft 3 trees.
Maybe this can be done by events in actor? Or other way?
0
Up. Still actual.
0
I want to make trees like in Warcraft 3. Destructible, leave stub, but allows to build on it. There is already something close to it in the editor. But existing destructible trees still blocks building after destruction. I must change collide poperties after unit's death. It's like supply depot, but supply depot changes model to a new one with a new collide properties.
So, how I can change tree to a different one after it's death? It seems it possible to do within data editor without any trigger.
0
I make destructible tree and whant remove all collision properties (Burrow, Ground, Structure) after unit's death to allow to build on that place. I don't whant to completely destroy tree, so it can regrow later. Something like warcraft 3 trees.
Maybe this can be done by events in actor? Or other way?