I am trying to get a unit group with all units a player has in a certain region. Currently I am doing this:
Unit Group - Add all units in (Any units in myRegion owned by player 1 matching Excluded: Structure, Worker, Missile, Item, Uncommandable, Under Construction, Dead, Hidden, Passive, with at most Any Amount) to UnitGroup
The problem is, it counts overlords and larva, among other things that I do not want to count. I'm not sure if it is even possible to exclude overlords, since they are armored and biological just like many many other units I want to include.
What I would really like is to only include units that are capable of attacking. Is there a unit filter for this, or is there a better way to do what I am trying to do? Is there a way to make certain specific exceptions or, for example, to remove all larva from a unit group?
Awesome tutorial! The one thing I still want to do (in addition to proffik's idea of removing players who leave), is to sort it by kills, so that the person with the most kills is on top. Is this possible?
Searching around it looks like there is not a perfect solution for disabling chat, but can I make it so that when players in a player group hit enter, rather than defaulting to [all] or [allies] it puts them into a custom channel that only sends to other members of the group?
But during other times I want all to be the default. Is there enough control to do this? I don't see the proper triggers to use, but I'm not very experienced.
I have times in my scenario when I would like to limit chat. For example I would like there to be times when only player 1 and 2 can send massages to [All] and only players 1 and 2 can read messages sent to [All].
Is this possible to do? It is essentially setting up a private channel for two player that nobody else can see. Teams are out of the question because of how my scenario is set up.
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Oh crap. I never thought to actually use the data editor. Good call. I have just been trying to brute force it all through the triggers. Thanks.
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I am trying to get a unit group with all units a player has in a certain region. Currently I am doing this:
Unit Group - Add all units in (Any units in myRegion owned by player 1 matching Excluded: Structure, Worker, Missile, Item, Uncommandable, Under Construction, Dead, Hidden, Passive, with at most Any Amount) to UnitGroup
The problem is, it counts overlords and larva, among other things that I do not want to count. I'm not sure if it is even possible to exclude overlords, since they are armored and biological just like many many other units I want to include.
What I would really like is to only include units that are capable of attacking. Is there a unit filter for this, or is there a better way to do what I am trying to do? Is there a way to make certain specific exceptions or, for example, to remove all larva from a unit group?
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Awesome tutorial! The one thing I still want to do (in addition to proffik's idea of removing players who leave), is to sort it by kills, so that the person with the most kills is on top. Is this possible?
0
Searching around it looks like there is not a perfect solution for disabling chat, but can I make it so that when players in a player group hit enter, rather than defaulting to [all] or [allies] it puts them into a custom channel that only sends to other members of the group?
But during other times I want all to be the default. Is there enough control to do this? I don't see the proper triggers to use, but I'm not very experienced.
0
I have times in my scenario when I would like to limit chat. For example I would like there to be times when only player 1 and 2 can send massages to [All] and only players 1 and 2 can read messages sent to [All].
Is this possible to do? It is essentially setting up a private channel for two player that nobody else can see. Teams are out of the question because of how my scenario is set up.