EDIT: This post had proper formatting that got lost upon submitting, oh well...
i just cant even the editor
and Dont mind the accname, couldnt bother to retrieve my pw just for one post.
Those are intended to be played through 'Create with addon',
IDEA 1: Resource income upkeep mechanic(similar to WC3) How this works is explained in detail here: http://classic.battle.net/war3/basics/upkeep.shtml
Since Sc2 is played with 200 the amounts would be different. The upkeep mechanic newer taxed secondary resource in that game(which is wood gathered from trees), however since sc2 has different economy would like to enforce an -1 penalty per upkeep lvl on gathered vespine too.
No Upkeep: (0-100 Supply: 100% income)
At this level, there is no tax on your Mineral mining, so your workers bring in 100 percent of the mined Mineral.
Low Upkeep (100-150 Food: 70% income)
Low Upkeep arises when your army consumes between 101 and 150 supply. The tax on your economy is modest, draining a small percentage of Mineral from everything you mine and one less vespine delivered per trip.
High Upkeep (150-200 Food: 40% income)
High Upkeep is reached when your army grows beyond 150 supply. Your Upkeep needs are so great that the maintenance costs impacted on your Mineral mining is enormous. A large percentage of Mineral is taken from your workers before they ever deliver it into your budget and two less vespine is delivered per trip.
IDEA 2: Half-supply limit mod. The uppernmost pop-cap limit will be 100 instead 200. Ive seen many addons that increase the cap or even completely eliminate it but none that reduces it. I want to experiment if this would ensure a more tactical approach in battles(inspecially within 1v1)
IDEA 3: 1 and 2 combined. You could use the old percentages in the link for this one.
If somebody decided to do those please when finished publish on EU or NA.
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EDIT: This post had proper formatting that got lost upon submitting, oh well... i just cant even the editor and Dont mind the accname, couldnt bother to retrieve my pw just for one post.
Those are intended to be played through 'Create with addon', IDEA 1: Resource income upkeep mechanic(similar to WC3) How this works is explained in detail here: http://classic.battle.net/war3/basics/upkeep.shtml Since Sc2 is played with 200 the amounts would be different. The upkeep mechanic newer taxed secondary resource in that game(which is wood gathered from trees), however since sc2 has different economy would like to enforce an -1 penalty per upkeep lvl on gathered vespine too. No Upkeep: (0-100 Supply: 100% income) At this level, there is no tax on your Mineral mining, so your workers bring in 100 percent of the mined Mineral. Low Upkeep (100-150 Food: 70% income) Low Upkeep arises when your army consumes between 101 and 150 supply. The tax on your economy is modest, draining a small percentage of Mineral from everything you mine and one less vespine delivered per trip. High Upkeep (150-200 Food: 40% income) High Upkeep is reached when your army grows beyond 150 supply. Your Upkeep needs are so great that the maintenance costs impacted on your Mineral mining is enormous. A large percentage of Mineral is taken from your workers before they ever deliver it into your budget and two less vespine is delivered per trip. IDEA 2: Half-supply limit mod. The uppernmost pop-cap limit will be 100 instead 200. Ive seen many addons that increase the cap or even completely eliminate it but none that reduces it. I want to experiment if this would ensure a more tactical approach in battles(inspecially within 1v1) IDEA 3: 1 and 2 combined. You could use the old percentages in the link for this one. If somebody decided to do those please when finished publish on EU or NA.