Version 2.0 has its own achievements system. The principle is the same as the StarCraft II system, meaning that when you achieve a achievement, a window appears to indicate. The achievement is saved and an interface allows you to view achievements: Those you have to do and those you've already done.
The achievements provide no benefits at stake in The Death Baneling. However stars appear next to your nickname to indicate your progress in achievements. One star represents 20% of achievements. Currently there are 30 achievements that are classified into four categories: General, Score, Timer and Micro.
The achievement system works in single player. In multiplayer it is not possible to accomplish achievements. However in both modes the stars next to your nickname are present. Your opponent has an idea of your level based on the number of stars next to you.
Now a video to illustrate this system:
This video has no sound (except for logo) because I prefer not to reveal the background music before the release.
The Death Baneling (or TDB) is a map created with three objectives in mind : Micro, fun, fast. The gameplay is based (but improved greatly) on the Warcraft III map created by Blizzard : The Death Sheep.
Pending next version (2.0) I updated the old version (created during the beta of Starcraft II). So this version is now compatible with current game.
As I received several PMs on this subject I want to say that no TDB 2.0 will not participate to Blizzard Contest because the rules are not compatible with the map. Anyway the map will never be ready for September 12.
Appearance: In version 2.0 the surprises boxes have changed shape and name. Now they are holograms that emerge from the soil.
Function: Its function is the same as in the previous version (go above causes a random event that can influence the course of the game). However 2.0 introduces several new features:
This object may appear during the three waves.
Some random effects are specific to a wave as they interact with the scenery.
The surprises generator contains 20 different events (the previous version contained 6).
In multiplayer there are two generators that appear thus events may be combined and thwart. Note that in multiplayer only the player who went on the surprises generator wins the score. A player can spend on a surprises generator every 5 seconds only otherwise it does not launch.
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Up
As I will demonstrate features of version 2.0 here, I changed the title of this thread.
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Overview 2.0 : Achievements system
Version 2.0 has its own achievements system. The principle is the same as the StarCraft II system, meaning that when you achieve a achievement, a window appears to indicate. The achievement is saved and an interface allows you to view achievements: Those you have to do and those you've already done.
The achievements provide no benefits at stake in The Death Baneling. However stars appear next to your nickname to indicate your progress in achievements. One star represents 20% of achievements. Currently there are 30 achievements that are classified into four categories: General, Score, Timer and Micro.
The achievement system works in single player. In multiplayer it is not possible to accomplish achievements. However in both modes the stars next to your nickname are present. Your opponent has an idea of your level based on the number of stars next to you.
Now a video to illustrate this system:
This video has no sound (except for logo) because I prefer not to reveal the background music before the release.
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The next version has an achievement system. The stars indicate the percentage of completed achievements.
@onisagi: Go
Thanks !
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Small clarification : I will not correct the bugs that remain on the old version. I prefer to work on 2.0.
Hmm... Yes a lot :
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Hello everyone !
The Death Baneling (or TDB) is a map created with three objectives in mind : Micro, fun, fast. The gameplay is based (but improved greatly) on the Warcraft III map created by Blizzard : The Death Sheep.
Pending next version (2.0) I updated the old version (created during the beta of Starcraft II). So this version is now compatible with current game.
Download here : http://www.sc2mapster.com/maps/death-baneling/files/15-tdb_old_version/
It must launch the map with editor. Please do not upload this version on Battle net. The old version is not made for that.
I remember that the game looks like this :
I normally think the version 2.0 will be released January 12. This will be my Christmas gift to the community of starcraft II ^^
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How to convert Dawn of War 2 models for SC2.
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TDB 2.0 overview : New UI
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As I received several PMs on this subject I want to say that no TDB 2.0 will not participate to Blizzard Contest because the rules are not compatible with the map. Anyway the map will never be ready for September 12.
I take this opportunity to give a new screenshot:
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TDB 2.0 overview : The surprises generator
Appearance: In version 2.0 the surprises boxes have changed shape and name. Now they are holograms that emerge from the soil.
Function: Its function is the same as in the previous version (go above causes a random event that can influence the course of the game). However 2.0 introduces several new features:
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Choose other skin than the SCV is not intended for the moment but I keep the idea for later.
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I am currently working on version 2.0. It will be published on battle net and include in particular:
This is the first screenshot that I can provide:
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Version 1.2 released : http://static.sc2mapster.com/content/files/435/477/TDB_v1.2_international.SC2Map
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Version 1.1 released
New video shows a game with this version :
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Is it possible to change the texture of a model without importing a new model ?
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This M3 exporter is awesome NiNtoxicated01 !
I used the exporter all day and I had no problems except with the baneling. If the baneling has Centrifical Hooks upgrade he loses his walk animation.
I use 3dsMax 2010.