This is about creating a fourth race. What of changing the existing ones? How far can one go? Is there anything that can not be changed for certain in any way?
As far as I am aware, Halo is copyrighted intellectual property of Microsoft. As such it is not possible to create a Halo mod for StarCraft II as it would violate the Terms of Use you have to sign. As such it could be pulled down and the developers potentially punished for copyright infringement. However that is only a possibility and probably depends on how Microsoft sees it (it may stay there until they make a complaint). However is the risk worth it?
As I said in the introduction, I'm already working with a team of a highly popular Halo mod for Sins of a Solar Empire. From my experience, there is no risk whatsoever.
I'd like to start off this topic by properly introducing myself, as I intend to lead a project with the goal of creation of a Halo mod for SC2.
My name is Nakamura(as you can see), a QA tester for Age of Mythology: Extended Edition, the project leader of the Age of Mythology: The titans Fan Patch, the Complex Enhanced mod for Homeworld 2 (and balancing associate of the Complex mod), and assisting developer of the Sins of the Prophets mod for Sins of a Solar empire. Some of these you may have heard of.
My focus as a mod developer is mainly in the design and balance area, and generally directing projects. I'm a quick learner when it comes to programming, however that is not my strength.
Recently I've played around with the thought of creating a Halo themed total conversion mod for Starcraft. Currently the team and myself don't have much experience with the SC2 editor, however none of us are new to modding.
Clearly Starcraft 2 is the best modern RTS out there, both when it comes to mechanics, accessibility to modding and the game itself (free arcade is HUGE for modders) along many, many positive features.
What I would like to do here is assembling a team that would be willing to carry through with this immense project – this is the thread’s main purpose.
Excellent, thank you. I've been looking for that answer all over the place, even saw people claiming it is impossible.
That's all the motivation I needed to actually start learning to use the editor.
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@Ahli634: Go
This is about creating a fourth race. What of changing the existing ones? How far can one go? Is there anything that can not be changed for certain in any way?
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In 2006, a C&C Generals Halo mod was taken down by MS ONLY because Halo Wars was close to release. Since then, no other Halo mod was taken down.
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As I said in the introduction, I'm already working with a team of a highly popular Halo mod for Sins of a Solar Empire. From my experience, there is no risk whatsoever.
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Hello everyone,
I'd like to start off this topic by properly introducing myself, as I intend to lead a project with the goal of creation of a Halo mod for SC2.
My name is Nakamura(as you can see), a QA tester for Age of Mythology: Extended Edition, the project leader of the Age of Mythology: The titans Fan Patch, the Complex Enhanced mod for Homeworld 2 (and balancing associate of the Complex mod), and assisting developer of the Sins of the Prophets mod for Sins of a Solar empire. Some of these you may have heard of.
My focus as a mod developer is mainly in the design and balance area, and generally directing projects. I'm a quick learner when it comes to programming, however that is not my strength.
Recently I've played around with the thought of creating a Halo themed total conversion mod for Starcraft. Currently the team and myself don't have much experience with the SC2 editor, however none of us are new to modding.
Clearly Starcraft 2 is the best modern RTS out there, both when it comes to mechanics, accessibility to modding and the game itself (free arcade is HUGE for modders) along many, many positive features.
What I would like to do here is assembling a team that would be willing to carry through with this immense project – this is the thread’s main purpose.
Here is a list of main concepts that we wish to get into the mod in order to make it as professional as possible, and in order to satisfy you, the potential fans.: http://starcraft2halo.forumotion.info/t1-starcraft-2-halo-s-foundation-the-basic-idea
If you wish to help out, you need to qualify to be in either of the following, and post an application on our forums : http://starcraft2halo.forumotion.info/t7-how-to-apply-to-the-team
Programmer(works in the editor)
Artist(makes models, effects, etc)
Designer/ Balancer(the creative mind behind the scenes/polishes design and unit stats)
Audio designer(creates sounds, effects, voice, music)
Testers will be only needed when the mod is in alpha.
Share your thoughts on what you think should be in a Halo mod.
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Excellent, thank you. I've been looking for that answer all over the place, even saw people claiming it is impossible. That's all the motivation I needed to actually start learning to use the editor.
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My question is: is it possible to create a total conversion mod? For example, can you replace the existing races with something else?