It's a protected function. You can use a layout file to move the battle UI off-screen, effectively hiding it.
I'd personally not do this. Unless your map is single-player, people will be using that button to talk with their friends. You risk people just outright leaving your game if you remove that button in a multiplayer map.
Yeah, setting it to brutal will break it. I don't really understand why, but only "Hard" difficulty has the full suite of AI functionality. I'm sure there's some reason for it on Blizzard's end, but as far as custom AI is concerned, there's no real point in using anything other than "Hard". Game difficulty can be made easier or more difficult through other means.
Keep in mind that behaviors are bugged with upgrades. If your behavior grants +200 life, and you upgrade it to +300 life, ALL behaviors will be refreshed which often means that a unit will suddenly jump back to full life. This is gamebreaking in many cases.
Note that it doesn't matter what you upgrade about the behavior. If you have, say, a +1 armor aura, and upgrade it to +2 armor, it will still make any units with a life bonus behavior suddenly jump to full hp.
Auras are generally best done by making a separate aura for each ability level. It can be time-consuming, but you avoid the above bug.
All I know is that <1mb maps work fine, as well as any map uploaded prior to the DDoS. The rest I can only guess at.
The only thing I could suggest with any confidence is to make a second version where all custom assets and terrain are removed or replaced with default assets, then stick a big red text block on your loading screen explaining the situation. Otherwise, I don't think there's any solution except to wait until Blizzard apply whatever fix they need to on their end.
Edit: Was about to suggest posting on the bug report forum, but I see you've already done that. There's some guy in it recommending that you rename your map. This was not needed last time, and I doubt it is needed this time.
I'm losing track of the numbers here, but A) that sounds like it makes no sense to me (WoW alone has more than a million players) and B) there's no way in hell that 35% of all 'battle.net traffic' goes to the arcade (meaning the rest is split up b etween HS, Heroes, WoW, D3 and SC2 melee). I'm going to assume you're referring to something I'm missing.
It's 1mil players that are online right now. While WoW has more than 1mil players, it only counts the ones that are currently online. I said "of all StarCraft 2 traffic", not all battle.net traffic. Apologies for the lack of clarity.
Also, 35% of the players are in the Arcade? So, if the main menu player counter is correct, out of the 1m players on average, 350k are playing in the Arcade? That's a lot more than I thought o_o
The 1mil figure is all players on battle.net. That's Hearthstone+Heroes+WoW+D3+SC2.
Interesting. The part that stood out to me is "every week 35% of the traffic goes to the arcade". That's... a lot of traffic. Over 1/3rd of all StarCraft 2 traffic is the arcade. It makes me wonder why the arcade community is so quiet, if there are so many players.
I'm surprised that the marketplace is still a thing. I thought they'd dropped the idea. I think micro-transactions for arcade maps would be more successful than outright selling maps.
I enjoy survival games and defenses, empire builders; yeh know.
Wanted to comment on this separately. What kind of survival/defense games? I've spent the last week building Hero Line Wars (the map is hooked up to the same asset pool as The Summoners), but the fact of the matter is that I have no real experience with hero-centric maps. I don't suppose that's the kind of defense map you were referring to, was it?
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It's called "SocialButton" in the UI editor. It's attached to the "MenuBar" frame.
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It's a protected function. You can use a layout file to move the battle UI off-screen, effectively hiding it.
I'd personally not do this. Unless your map is single-player, people will be using that button to talk with their friends. You risk people just outright leaving your game if you remove that button in a multiplayer map.
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Go to the unit's actor. Find "Status Harvester Data+". Right-click -> Reset to Parent Value -> Pick any of the "GenericUnit*" ones.
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Yeah, setting it to brutal will break it. I don't really understand why, but only "Hard" difficulty has the full suite of AI functionality. I'm sure there's some reason for it on Blizzard's end, but as far as custom AI is concerned, there's no real point in using anything other than "Hard". Game difficulty can be made easier or more difficult through other means.
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Just checked, and both bully creep tumors and non-bully creep tumors are both rebuilt by queens.
I used melee dependancies, with campaign AI, and hard difficulty. The rebuild count was set to "-1".
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Check the "transient" flag. It'll make the upgrade go off instantly regardless of what orders the unit has, making it impossible to queue them.
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I'm pretty sure that you'd need to make a new battle.net account and register LotV there in order to get a doubled map space.
I'd imagine if you just add LotV to your account, then it'll replace HotS and you'll not see any increase in space.
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Keep in mind that behaviors are bugged with upgrades. If your behavior grants +200 life, and you upgrade it to +300 life, ALL behaviors will be refreshed which often means that a unit will suddenly jump back to full life. This is gamebreaking in many cases.
Note that it doesn't matter what you upgrade about the behavior. If you have, say, a +1 armor aura, and upgrade it to +2 armor, it will still make any units with a life bonus behavior suddenly jump to full hp.
Auras are generally best done by making a separate aura for each ability level. It can be time-consuming, but you avoid the above bug.
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All I know is that <1mb maps work fine, as well as any map uploaded prior to the DDoS. The rest I can only guess at.
The only thing I could suggest with any confidence is to make a second version where all custom assets and terrain are removed or replaced with default assets, then stick a big red text block on your loading screen explaining the situation. Otherwise, I don't think there's any solution except to wait until Blizzard apply whatever fix they need to on their end.
Edit: Was about to suggest posting on the bug report forum, but I see you've already done that. There's some guy in it recommending that you rename your map. This was not needed last time, and I doubt it is needed this time.
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Blizzard got DDoS'd the other day. This happened the last time they got DDoS'd too.
Reduce your file size to under 1mb and upload. Of course, that's not going to be viable for some maps, but it works!
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It's 1mil players that are online right now. While WoW has more than 1mil players, it only counts the ones that are currently online. I said "of all StarCraft 2 traffic", not all battle.net traffic. Apologies for the lack of clarity.
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The 1mil figure is all players on battle.net. That's Hearthstone+Heroes+WoW+D3+SC2.
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Interesting. The part that stood out to me is "every week 35% of the traffic goes to the arcade". That's... a lot of traffic. Over 1/3rd of all StarCraft 2 traffic is the arcade. It makes me wonder why the arcade community is so quiet, if there are so many players.
I'm surprised that the marketplace is still a thing. I thought they'd dropped the idea. I think micro-transactions for arcade maps would be more successful than outright selling maps.
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Allied commander mode? Yes. Yes I want this.
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Wanted to comment on this separately. What kind of survival/defense games? I've spent the last week building Hero Line Wars (the map is hooked up to the same asset pool as The Summoners), but the fact of the matter is that I have no real experience with hero-centric maps. I don't suppose that's the kind of defense map you were referring to, was it?