hi, sorry for the bump.
i tried replicating the first linked example, and when i try moving the unit, the unit remains immobile but an invisible thing moves instead, when that thing gets near an enemy, the static unit will shot. what is wrong there?
i made custom buildings for the 3 races, but at the time to build them, instead of showing the building animation of their race, they show the finished building with a progress bar, how can i make them to show the animation of their race?
thanks mate.
the ability is shown, but for example, lets say i add X ability to the spectre, the ability shows, but then i removed hold fire from it and no ability shows
ive added the behavior "thor don't die" in order to activate the protocol, but all i get is thor being left with 1hp after continuously taking "infinite" damage, in other words, becomes indestructible and doesn't morph
hi, im trying to make an ability that generates a shield (that part is done) that makes any unit that attacks the shielded unit to receive damage equal to 20% of the damage that unit does to the shielded unit. any tips? also, im having a problem in which abilities in the bottom row don't display, any ideas? they also sometimes disappear when i remove another ability from the command card
You will need to use Site Operation Actors or Attach Methods to the Launch point of the weapon. Generally, weapons fires is created in an Action Actor, and there are fields to adjust the launch point.
thanks for the response, but would you please detail it a bit more?
hi, i made a custom upgrade with the editor, but after researching it, it's still clickable to research again, how do i make it disappear once its completed?
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hi, sorry for the bump. i tried replicating the first linked example, and when i try moving the unit, the unit remains immobile but an invisible thing moves instead, when that thing gets near an enemy, the static unit will shot. what is wrong there?
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i made custom buildings for the 3 races, but at the time to build them, instead of showing the building animation of their race, they show the finished building with a progress bar, how can i make them to show the animation of their race?
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thanks mate. the ability is shown, but for example, lets say i add X ability to the spectre, the ability shows, but then i removed hold fire from it and no ability shows
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@MaskedImposter: Go
i have :(
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ive added the behavior "thor don't die" in order to activate the protocol, but all i get is thor being left with 1hp after continuously taking "infinite" damage, in other words, becomes indestructible and doesn't morph
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hi, im trying to make an ability that generates a shield (that part is done) that makes any unit that attacks the shielded unit to receive damage equal to 20% of the damage that unit does to the shielded unit. any tips? also, im having a problem in which abilities in the bottom row don't display, any ideas? they also sometimes disappear when i remove another ability from the command card
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wrong forum, please delete
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thanks people, it worked with adding no flee to behaviors
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basically the title, how to make a unarmed unit not to flee combat?
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thanks for the response, but would you please detail it a bit more?
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thanks, the problem was i had created the requirement, but wasn't linked in the research ability with
ability:info0
hi, i added the requirement, the ability gets correctly unlocked after using the research, but the research is still clickable after completed.
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hi, i made a custom upgrade with the editor, but after researching it, it's still clickable to research again, how do i make it disappear once its completed?
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@SoulFilcher: Go
thanks mate
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how man i make wol campaign defense matrix target other units instead of self?