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    posted a message on Problem: Cutting Corners

    @TheAlmaity: Go

    Yeah, Iv tried the Any Unit enters within x of Point and it didnt work well. Im testing with 50 marines that starts in one army, but as soon as they enter within the 1. Point, they start to scatter because the already new ordered marines are pushing the others so the others have to walk back etc.

    What I havent tried is to store the created units in a unit group and re-order the entire Unit group or something. I just have to find a way to make the right unit group attack a new point since the spawn timer is at 20 seconds so there will be several unit groups on the map at the same time.

    Posted in: Miscellaneous Development
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    posted a message on Problem: Cutting Corners

    Hmm, didnt work as well as I thought.

    I added points between the bases and the units didnt cut the corners but instead when I had like 50 marines in one army they still end up forming a big line after one waypoint instead of moving as one big army :S

    Posted in: Miscellaneous Development
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    posted a message on Problem: Cutting Corners

    @grenegg: Go

    Of course, didnt thought of that. Thanks mate, Il try that.

    Posted in: Miscellaneous Development
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    posted a message on Problem: Cutting Corners

    Im making a map where units spawn and automaticly attacks another player. (Units are not commandable).

    The problem is that when they are given the order to attack a player that is not in a straight line from theyr spawn point they are cutting the corners as shown on the image below:

    http://imageshack.us/photo/my-images/822/map0506.jpg

    What I want is the units to walk in straight lines as shown in the image below:

    http://imageshack.us/photo/my-images/820/map0507.jpg/|Example2

    Any ideas on how to make that happen? Iv tried adding mid regions and/or pathing blockers, but that just makes the units go in a long line instead of one big army.

    Posted in: Miscellaneous Development
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    posted a message on Units won't spawn

    FInally, I just found a solution after reading dousens of posts around the forum

    What I did was to remove "Pathing Footprint" and "Placement Footprint" under Units -> Barracks tab. Im now able to train as many marines as I want without getting the error message.

    Posted in: Data
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    posted a message on Units won't spawn

    AluCardvanHell:

    Yeah, Iv seen how the merc spawning works in Marine Arena and thats what Im trying to achieve.

    So, the ability range is what Iv set in the screenshot, as you said. So I have to set the building range then? Im looking at "Units -> Barracks" and when searching for "range" all I get is "AI - Tactical AI Range". Does it have something to do with the Radius field or something?

    Im really stuck here, got everything else working, auto spawning marines etc, just that darn error when the barrack has spawned about 25 units it stops.

    Thanks for the reply.

    Posted in: Data
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    posted a message on Units won't spawn

    Did that aswell, no result. Also used Edit-> Find and searched through the entire data editor for the error message and couldn't find anything that matches.

    Really annyoing :S

    Posted in: Data
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    posted a message on Units won't spawn

    The only "matching" validator I found in the "Validator" tab was "Validground". Tried to increase the "Validator - Range" without any effect.

    Posted in: Data
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    posted a message on Units won't spawn

    Im having trouble with spawning marines from a barrack when there are several marines around. I get the error message "Can't find placement location" and the Queue stops right before spawning a unit.

    Iv tried to increase the "Stats - Range" under the Ability "Barracks - Train" without any success. I could just move the units away to start the spawning again but I want to be able to spawn more units even if there are others around the Barrack.

    Link to the screenshot:

    http://img689.imageshack.us/img689/6629/placements.jpg

    Posted in: Data
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