no one had this issue yet and can point me towards why this is happening? :( have tried it from scratch several times already but always no dice :(
-> create unit with pathing footprint and not able to move with model of a unit and an attack (obviously)
-> create second unit, same as first but different dmg (or different model and different dmg)
-> create morph ability, add it to unit1
-> create events for unit 1 and 2
-> unit 2 can be build, unit 1 can be build, they both attack
-> if unit 1 morphs into unit 2, it looses it's command card and weapon window in the ui, in addition it does not attack
just verified again, if I give hatchery and lair both weapons it works, if I change it to morph to my tower (with changing the even), it doesn't, so It has to be something with my tower. Warping the tower directly in does work though :( *sigh*
hmm I guess I will just make it via hatchery and lair instead of creating the towers out of marine and reaper. let's see how that will work ... still very confused as to what I am missing :(
Btw, If you are, like me, too lazy or to scared of inconsitencies, you can also take this one. You won't have to manually calculate the 75% but just have to put the build cost in the repair cost. btw why can't we just get the build cost directly :( that sucks.
anyways:
Modify player (Triggering player) Minerals: Add (Integer((*(Real((Minerals Cost of (Unit type of(Triggering unit))))), 0.75))))
Basically converting the cost to a real, multiplying by 0.75 and converting to an integer to add it to the minerals
I've been at it basically all the time i can spare, actually 2am again and I need to work tomorrow :( it just takes so insanely long to create something, it's crazy
anyways help is really appreciated :) got my first race basically done, upgrade building to do and then next race. :)
hmm how to do and aoe effect (like a aoe slow) i already figured out. but for this one i want seperate shots flying for each of the targets and possibly even 2 shots to one side and one to the other. <Didn't like these two before :(
Thanks, trying!
€:
actually those are two partly different things as I continue to try. noticed that without the normal attack so only with the aoe from the infestor as a base, 3 units go get hit at the same time and get dmg but no bolts flying, added these wo to the areas field for the search:
Battlecruiser - ATA laser Battery (Damage)
Battlecruiser - ATA Laster Battery (Launch Missle)
both with maximum count 3 and radius 10 to be big enough
continuing to try :)
€2: Ahhh found it finally. If you have 2 effects at a search it only takes the top one or something. so tower did double dammage but the bolts weren't flying. Removed the Damage effect from the search effect and it worked :D
Want to say a big thanks at this point to Docablo :) Always helping people, quite awsome of you!
Did anyone already figure out how to do a multishot? so that a unit shoots 3 bolt to 3 different targets if there are 3 in range? trying to figure that one out right now
easiest thing is probably to create a building and change the model to the doodad you want. this building should be destructible with a trigger and done :)
Ah, will try that once I get home, sounds promising, I am pretty sure I don't have the building in progress ability and that's why it skips over it.
For a), might that be related to the races? Since the Thor tower is probably still Terran for me and the builder is protoss. Will investigate with the priorities and the races later tonight.
I'm creating a Towerdefense map right now and already created a cuple of custom towers. I'm using the probe as a base.
I do however have 2 small issues with my custom towers so far, if anyone can help me, that would be great :(
a) When building my custom Thor tower, it does not have a warp in time, no matter how long I set it to in the Ability info window. (my photon cannon does have it for example). No idea where the difference is :(
b) When dragging a window around my builder and the Thor towers, the Thors get selected instead of my Probe. With the cannons that's also not the case.
Anyone already encountered these issues and knows how to fix them?
0
no one had this issue yet and can point me towards why this is happening? :( have tried it from scratch several times already but always no dice :(
-> create unit with pathing footprint and not able to move with model of a unit and an attack (obviously) -> create second unit, same as first but different dmg (or different model and different dmg) -> create morph ability, add it to unit1 -> create events for unit 1 and 2 -> unit 2 can be build, unit 1 can be build, they both attack -> if unit 1 morphs into unit 2, it looses it's command card and weapon window in the ui, in addition it does not attack
just verified again, if I give hatchery and lair both weapons it works, if I change it to morph to my tower (with changing the even), it doesn't, so It has to be something with my tower. Warping the tower directly in does work though :( *sigh*
hmm I guess I will just make it via hatchery and lair instead of creating the towers out of marine and reaper. let's see how that will work ... still very confused as to what I am missing :(
0
@Shakeslol: Go
Btw, If you are, like me, too lazy or to scared of inconsitencies, you can also take this one. You won't have to manually calculate the 75% but just have to put the build cost in the repair cost. btw why can't we just get the build cost directly :( that sucks.
anyways:
Modify player (Triggering player) Minerals: Add (Integer((*(Real((Minerals Cost of (Unit type of(Triggering unit))))), 0.75))))
Basically converting the cost to a real, multiplying by 0.75 and converting to an integer to add it to the minerals
0
@deadpica: Go
everytime i do this with my dmg tower, the tower losses all abilities and it'S weapon in the process, didn't manage to find out why yet :(
0
I've been at it basically all the time i can spare, actually 2am again and I need to work tomorrow :( it just takes so insanely long to create something, it's crazy
anyways help is really appreciated :) got my first race basically done, upgrade building to do and then next race. :)
0
@Docablo: Go
hmm how to do and aoe effect (like a aoe slow) i already figured out. but for this one i want seperate shots flying for each of the targets and possibly even 2 shots to one side and one to the other. <Didn't like these two before :( Thanks, trying!
€: actually those are two partly different things as I continue to try. noticed that without the normal attack so only with the aoe from the infestor as a base, 3 units go get hit at the same time and get dmg but no bolts flying, added these wo to the areas field for the search: Battlecruiser - ATA laser Battery (Damage) Battlecruiser - ATA Laster Battery (Launch Missle)
both with maximum count 3 and radius 10 to be big enough
continuing to try :)
€2: Ahhh found it finally. If you have 2 effects at a search it only takes the top one or something. so tower did double dammage but the bolts weren't flying. Removed the Damage effect from the search effect and it worked :D
Want to say a big thanks at this point to Docablo :) Always helping people, quite awsome of you!
0
Heya,
Did anyone already figure out how to do a multishot? so that a unit shoots 3 bolt to 3 different targets if there are 3 in range? trying to figure that one out right now
0
@Fantajim: Go
easiest thing is probably to create a building and change the model to the doodad you want. this building should be destructible with a trigger and done :)
0
works great, thanks a lot
I've run into a problem when using the exact same stuff to morph a tower into a second tower though :(
my tower looses it's weapons (aso not displayed in the ui at the bottom) when upgraded. if i place the upgraded tower via the map editor it shoots.
have been at it since roughly 1.5 hours now and ran out of ideas :O
0
yay, it was the ability. thanks!
hm race for builder and tower both are protoss and still same behaviour
0
@Docablo: Go
Ah, will try that once I get home, sounds promising, I am pretty sure I don't have the building in progress ability and that's why it skips over it.
For a), might that be related to the races? Since the Thor tower is probably still Terran for me and the builder is protoss. Will investigate with the priorities and the races later tonight.
0
@TimeIbis: Go
I don't get your question :(
0
Heya,
I'm creating a Towerdefense map right now and already created a cuple of custom towers. I'm using the probe as a base.
I do however have 2 small issues with my custom towers so far, if anyone can help me, that would be great :(
a) When building my custom Thor tower, it does not have a warp in time, no matter how long I set it to in the Ability info window. (my photon cannon does have it for example). No idea where the difference is :(
b) When dragging a window around my builder and the Thor towers, the Thors get selected instead of my Probe. With the cannons that's also not the case.
Anyone already encountered these issues and knows how to fix them?