I plan to implement it follow your solution - "create a smaller dialog that will contain the lines inside that bigger dialog then create a hookup dialog item like a blank image inside that smaller dialog. Then attach your line items to the blank image."
However, one difficult is that I don't know the width of the blank image; In other words, my line items will increase its width as the time goes by. In a result, the width of blank image may increase as the time goes by.
I downloaded your testMap file, your height of the dialog item is fixed, right? Because the list of units in your map won't add more unit or remove any unit to it.
So do you have any idea to solve this problem - dynamic width problem.
Is it possible to create a dialog which contains a victory panel? From the dialog, you can click different buttons to see your game-playing data(graphics), such as real-time APM, resouces ?
I have a question that variable "nUnit Buttons" is local variable in Unit Button Folder, How can you access it from variable nCols in Unit Selection Dialog folder ?
Sorry for my ignorance. After I modified a map, I realized that the original game data had been changed. What I did is just modification of some effect and behavior of some units.
In SC1, the Science Vessel can irradiate other creatures. I have a question here: how to implement that irradiate effect in SC2?
For example, I want to let a zerg unit has some virus so that it can irradiate Terran units. The Terran units that were irradiated by this zerg unit will lose life(or slower move speed) as time goes. But the zerg unit itself will not die for this virus.
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@Knallertton: Go
Hey Knalle,
I plan to implement it follow your solution - "create a smaller dialog that will contain the lines inside that bigger dialog then create a hookup dialog item like a blank image inside that smaller dialog. Then attach your line items to the blank image."
However, one difficult is that I don't know the width of the blank image; In other words, my line items will increase its width as the time goes by. In a result, the width of blank image may increase as the time goes by.
I downloaded your testMap file, your height of the dialog item is fixed, right? Because the list of units in your map won't add more unit or remove any unit to it.
So do you have any idea to solve this problem - dynamic width problem.
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@Knallertton: Go
We can assume that there is only one player.
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@Knallertton: Go
Hi Knalle,
Thanks so much for your explanation. It seems not so easy as I thought. Do you have better idea for drawing a cure in a dialog?
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@Knallertton: Go
Hi Knallertton, May I ask that How to add a scroll bar my dialog below. I try to draw a line in the dialog, bug need a scroll bar to expend it.
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@ScorpSCII: Go
Can you add some dynamic pic in your dialog?
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By the way, I didn't find scatter plots. what is it and where is it?
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@Charysmatic: Go
Do I need to use customer layout?
Maybe using trigger and dialog are enough ?
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Is it possible to create a dialog which contains a victory panel? From the dialog, you can click different buttons to see your game-playing data(graphics), such as real-time APM, resouces ?
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@jaminv: Go
I have a question that variable "nUnit Buttons" is local variable in Unit Button Folder, How can you access it from variable nCols in Unit Selection Dialog folder ?
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Is there any way to draw a figure(say x-y figure which y represents total number of units; x represents time) in a dialog ?
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Sorry for my ignorance. After I modified a map, I realized that the original game data had been changed. What I did is just modification of some effect and behavior of some units.
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@hobbidude: Go
What if one wants to add the infectious effect for the irradiance
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@Scbroodsc2: Go
How to implement the infection?
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@hobbidude: Go
Thanks. But how to make the behavior only cause damage but will not kill units?
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In SC1, the Science Vessel can irradiate other creatures. I have a question here: how to implement that irradiate effect in SC2?
For example, I want to let a zerg unit has some virus so that it can irradiate Terran units. The Terran units that were irradiated by this zerg unit will lose life(or slower move speed) as time goes. But the zerg unit itself will not die for this virus.