Could someone guide me through the process of saving wins using a bank and setting up a requirement for a certain amount of wins. Any help is appreciated I'm not sure on how to do it and I need some help.
I was able to fix the problem the cooldown to train the unit was at 0 and shouldve been higher than the amount of time it took to kill the Hero Select.
I have a trigger set up so when i player presses a button it makes a unit and destroys the unit who has the button. Instead of making 1 hero it makes 2.
I have fixed all issues and it is up and running. I used the incapacitated behavior instead of the death prevention and switched it to activated. Thanks both of you. Very useful revive in my opinion. Very easy unlike some.
I am going to scratch this revive idea and do what MaskedImposter has suggested I think it may not work because i went through and tried all of them and none of them worked when my unit actually died. It said the text at beginning of game but never when my unit died he did however teleport.
0
Could someone help me out with making a map end and then loading up a new map. Like campaign.
0
How to make a trigger run if a specific player is in the game.
0
@FunkyUserName: Go
How do I implement this dummy upgrade into a requirement that I can use on buttons?
0
So if I had a bank that is saving a players kills is there a way to make a requirement that demands a certain number of kills?
0
@ZMilla93: Go
Thanks so much! :)
0
What I'm trying to do is change a units model so it looks differently using triggers.
0
Is there a way using triggers to after a player uses a button on the unit to completely neglect any further access to that unit?
0
@ZMilla93: Go
Thank you!
0
Could someone guide me through the process of saving wins using a bank and setting up a requirement for a certain amount of wins. Any help is appreciated I'm not sure on how to do it and I need some help.
0
@ZMilla93: Go
It spawns 2 everytime and i only click the button once before the hero selection (the unit being killed) is killed.
@WesMan00: Go
I was able to fix the problem the cooldown to train the unit was at 0 and shouldve been higher than the amount of time it took to kill the Hero Select.
0
@ZMilla93: Go
It spawns 2 everytime and i only click the button once before the hero selection (the unit being killed) is killed.
0
I have a trigger set up so when i player presses a button it makes a unit and destroys the unit who has the button. Instead of making 1 hero it makes 2.
0
@MaskedImposter: Go
I have fixed all issues and it is up and running. I used the incapacitated behavior instead of the death prevention and switched it to activated. Thanks both of you. Very useful revive in my opinion. Very easy unlike some.
0
@MaskedImposter: Go
Thanks will try but first not sure what you meant by the action where i give him unlimited death time.
0
@RobustProgram: Go
I am going to scratch this revive idea and do what MaskedImposter has suggested I think it may not work because i went through and tried all of them and none of them worked when my unit actually died. It said the text at beginning of game but never when my unit died he did however teleport.