Yes Hydra and Dragoon.
The Dragoon one will be the harder one as there will be additional animations.
I'm currently discussing this with GhostNova91 and will give him a go.
There are other small tweaks I have in mind, easy stuff related to existing models.
Perhaps you can do those for me while Ghost Nova does the rest?
Will compensate for that work also.
I need someone who can pay attention to detail and will be able to create professional level models (.m3 file) with animations including death animations.
Try to reuse existing in game textures.
I don't care if you do this as a hobby, just be competent.
These are for a custom arcade map and you will be paid for the work. Offering $250.
I'd like to find a way to change the textures of a portrait model, is that even possible through actors messages?
Also, I'm quite confused about how the slot system works.
I understand that the Prefix and Substring are what allow the texture change to occur, so what is the purpose of the Slot?
The material folders always have odd names and bear no relation to "main" or "hair" etc.
Seems like this would have been easier and more efficient for the engine if the Texture Declaration used the numeric Material Index instead of string matching.
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@Zolden: Go
Yes Hydra and Dragoon. The Dragoon one will be the harder one as there will be additional animations. I'm currently discussing this with GhostNova91 and will give him a go.
There are other small tweaks I have in mind, easy stuff related to existing models. Perhaps you can do those for me while Ghost Nova does the rest? Will compensate for that work also.
0
I need someone who can pay attention to detail and will be able to create professional level models (.m3 file) with animations including death animations. Try to reuse existing in game textures. I don't care if you do this as a hobby, just be competent. These are for a custom arcade map and you will be paid for the work. Offering $250.
The project is for a Hydra and a Dragoon.
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I've read this Texture Select By ID tutorial and successfully changed the textures of a unit.
I'd like to find a way to change the textures of a portrait model, is that even possible through actors messages?
Also, I'm quite confused about how the slot system works. I understand that the Prefix and Substring are what allow the texture change to occur, so what is the purpose of the Slot? The material folders always have odd names and bear no relation to "main" or "hair" etc. Seems like this would have been easier and more efficient for the engine if the Texture Declaration used the numeric Material Index instead of string matching.
Thanks in advance.