@DemoniacMilk: Go this one is perfect and i will keep it but i just managed to make mine work woot! heres what i managed on my own
Capture Structure
Events
Unit - Command Center [33.50, 24.50] Life changes
Local Variables
Conditions
100 <= ((Triggering unit) Life (Current)) <= 200
Actions
Unit - Change ownership of (Triggering unit) to player 1 and Change Color
General - If (Conditions) then do (Actions) else do (Actions)
If
Then
Else
@DemoniacMilk: Gowell i tried hte add definition...but im not anywher enear that advanced XD i think i got some progress
Test
Events
Unit - (Triggering unit) Life changes
Local Variables
Conditions
100 <= (Minimize damage of (Triggering unit) weapon 1 vs Structure.) <= 300
Actions
Unit - Change ownership of (Triggering unit) to player 1 and Change Color
@DemoniacMilk: Go what you said is exactly what i want the problem is when i go to make the trigger and i click condition i dont have the if or else under condition i have and not or comparasin within the bounds and txt has been sent
I have been fooling around in the editor for a few weeks now and have seen MANY youtubevideos on trigger basics and advanced i was trying to make capturable cities after a certain number of HP has been killed of like 200/600 and then transfer owenrship but the best i have gotten is transfer on atk EX
Events: Unit-Any Unit Takes Non-Fatal Any Damage{from Any effects]
local variables
conditions
Actions:
Unit-Change ownership of {Triggering unit} to player1 and Change Color
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@GlornII: Go ty ty glorn
0
@DemoniacMilk: Go and ty demonic for all the help and the trigger
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@GlornII: Go yup yup thank you for the help
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@DemoniacMilk: Go this one is perfect and i will keep it but i just managed to make mine work woot! heres what i managed on my own
Capture Structure Events Unit - Command Center [33.50, 24.50] Life changes Local Variables Conditions 100 <= ((Triggering unit) Life (Current)) <= 200 Actions Unit - Change ownership of (Triggering unit) to player 1 and Change Color General - If (Conditions) then do (Actions) else do (Actions) If Then Else
0
@bent15: Go sweet figured out how to get the and if XD now where to put it lol
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@DemoniacMilk: Gowell i tried hte add definition...but im not anywher enear that advanced XD i think i got some progress
Test Events Unit - (Triggering unit) Life changes Local Variables Conditions 100 <= (Minimize damage of (Triggering unit) weapon 1 vs Structure.) <= 300 Actions Unit - Change ownership of (Triggering unit) to player 1 and Change Color
0
@DemoniacMilk: Go what you said is exactly what i want the problem is when i go to make the trigger and i click condition i dont have the if or else under condition i have and not or comparasin within the bounds and txt has been sent
0
@hobbidude: Go please explain further i tried using and,ex but none seamed to allow me to specify anything or check hp
0
I have been fooling around in the editor for a few weeks now and have seen MANY youtubevideos on trigger basics and advanced i was trying to make capturable cities after a certain number of HP has been killed of like 200/600 and then transfer owenrship but the best i have gotten is transfer on atk EX
Events: Unit-Any Unit Takes Non-Fatal Any Damage{from Any effects]
local variables
conditions
Actions:
Unit-Change ownership of {Triggering unit} to player1 and Change Color
Please help me