I've been working on this new map for a while now, and I need playtesters to help me balance it and correct bugs before I decide to open it to the public.
If anyone thinks they can provide constructive criticism for a Semi-novice map maker, please send me a PM or post in this thread. Check out the details of the map here:
I've played it and I have to say that I really like it. The environments and gameplay are both as smooth as can be, but my only balance issue that I see is that the survivors do have a bigger ability to camp and win the game. I think if you simply gave the Infected a way to see the survivors ahead of time, like the sensor tower effect, they could form better ambushes, making the playing field a bit more even.
Also, most of the time I find that by the time I reach the higher level of Infected, the game is almost over. Make the games last maybe a minute or two longer, so there's a bit more of higher level play. That's all the advice I can think of. Good luck, and I hope this was helpful!
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That's what I'm trying to do now. I've already got it public, but I don't have anyone to play it with me.
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Bump. I need more playtesters! Isn't anyone an experience map maker who could help critique the map I've been working on for weeks?
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I've been working on this new map for a while now, and I need playtesters to help me balance it and correct bugs before I decide to open it to the public.
If anyone thinks they can provide constructive criticism for a Semi-novice map maker, please send me a PM or post in this thread. Check out the details of the map here:
http://www.sc2mapster.com/maps/epidemic/
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@Suterusu1337: Go
HAH I've been trying to figure out how to do this for days, and you posted this roughly an hour after I finally figured it out. Oh, the irony...
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@Kollabus: Go
I've been trying to get this to work for weeks! Thanks a ton Kollabus! Can't wait... my map is almost finished.
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I've played it and I have to say that I really like it. The environments and gameplay are both as smooth as can be, but my only balance issue that I see is that the survivors do have a bigger ability to camp and win the game. I think if you simply gave the Infected a way to see the survivors ahead of time, like the sensor tower effect, they could form better ambushes, making the playing field a bit more even.
Also, most of the time I find that by the time I reach the higher level of Infected, the game is almost over. Make the games last maybe a minute or two longer, so there's a bit more of higher level play. That's all the advice I can think of. Good luck, and I hope this was helpful!
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I don't know if you need more testers, but I'd certainly love to help.
Trigshot.863