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    posted a message on Unstoppable unit

    @intanjir: Go

    Its not that the unstoppable unit is stopped by for example fungal. Its that any unit affected by fungal becomes immobile and "blocks" the Unstoppable units path, instead of moving out of the way.

    Posted in: Data
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    posted a message on Unstoppable unit

    @DrSuperEvil: Go

    Im not talking of the unit per se. Ive made sure that it does not get rooted by the fungal or similar effects. But when a unit has fungal growth on it, it no longer pushes the unit out of its way.

    Posted in: Data
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    posted a message on Unstoppable unit

    Im trying to make a unit that pushes all other units away. Ive figured out the push priority, but sometimes the unit still is stopped, for example when a unit is affected by fungal growth, by tanks, or similar effects. Is there any way to prevent this?

    Thanks in advance :)

    Posted in: Data
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    posted a message on Ability cooldown in a timer

    I want the timer constantly update how much time there is left on a ability. (So that any slowing or speeding up of the abilitys cooldown may change it)

    An idea of how?

    Posted in: Triggers
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    posted a message on Attributepoints and tooltips

    @ArcaneDurandel: Go

    Thanks! :D

    Posted in: Data
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    posted a message on Attributepoints and tooltips

    @Softcloner: Go

    Any tips on where to look?

    Posted in: Data
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    posted a message on Create healer vital max/fraction?

    @StealthToast: Go

    Yeah, i suspected as much. If several buffs will help with the healing it will be alot of work...

    Especially if theres more than one healing behaviour, and more than one healing increase behaviour to help with all healing...

    Posted in: Miscellaneous Development
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    posted a message on Attributepoints and tooltips

    Have been looking around a bit trying to find the tutorial of how you reference attribute points in button tooltips, i heard someone talk about it.

    However i have not found it :/

    Im trying to reference an attribute amount and change the damage in the tooltip, is it possible?

    Posted in: Data
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    posted a message on Create healer vital max/fraction?

    @DrSuperEvil: Go

    I want certain buffs and behaviours, aswell as upgrades to be able to help. ^-^ if its possible.

    Posted in: Miscellaneous Development
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    posted a message on Create healer vital max/fraction?

    @DrSuperEvil: Go

    The problem is that i want a healing amount modification- Is there any other way to do that and still have the healing amount modifcation?

    Or is there another way to do such modifications in a easy streamlined way?

    Posted in: Miscellaneous Development
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    posted a message on Create healer vital max/fraction?

    Having problem with adjusting the fraction or and vital max so it heals just the right amount.

    Im trying to heal exactly 60% of a units health over 15 seconds.

    Any suggestion on how to get this to work? Thank you!

    Posted in: Miscellaneous Development
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    posted a message on Ui depending on player

    Is it possible to combine for example the 1x10 snippit and a normal game gui.

    Diffrent player using diffrent layout files, is it possible? and in that case, how?

    Posted in: UI Development
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    posted a message on Hero panel for each player

    @hobbidude: Go

    Well... i could use dialogs, but i think that the hero panel (top left corner) from heart of the swarm looks really good. Is there any way to use that, prehaps use the same type of action definition?

    Im not that skilled with ui, so i figured i would do it the easy way. ^-^

    Posted in: Triggers
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    posted a message on Hero panel for each player

    Im not very good with the trigger editor, can someone give me a few tips on how I would go about so that each player has their own panel, and its only visible to that player? Right now, all heroes regardless of what player they belong to are shown to one player.

    Thanks for your help forum!

    Posted in: Triggers
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    posted a message on Swapping textures, constant errors

    @DrSuperEvil: Go

    Not sure what you mean with correctly, but i found some pointers in the resources of how they should be imported, m3 in root, and dds in assets/textures? Already aware of case sensitivity ! :)

    Affixes? Sorry, my naitive language is not english, is that the textboxes in the texture declaration? Where do i get what to write in the prefix, trigger on substring and slot? Cause i know i go into model data and get my information from there, but i seem to have missed something...

    If i for example wanted to do the lightningzap under the DarkArchon model red, what would i write? Trigger on substring... Diffuse_? Prefix... Lightningszap4_R1Green_ ? Slot... main? I have no clue ^-^

    Posted in: Miscellaneous Development
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