Mouth movement is powered by FaceFX. I'm pretty sure you have to make a .fxa file for the audio file you want to the lips to move with, but I don't know much about it.
Well they have already said that you will be playing as Kerrigan, similar to how you were playing as Raynor, and it will revolve around mutations rather than technology improvements.
Set the camera distance to camera distance * 0.5 or something.
It would be better to change the distance in the data editor (in Cameras) instead of a trigger, so that for example you don't reset the camera by scrolling with the mouse wheel.
I imported the .dds to a map and went to look at the Archon portrait. Then the editor crashed.
Anyway, I opened it up in Photoshop and the alpha channel is black. I looked at the texture in the 3D Nvidia previewer, and it's definitely transparent. My thought is that the black is actually from the archon portrait texture, which I'll take a look at in a minute.
It is possible, but I don't know exactly what the trigger is called or what should be put into the parameters to have it successfully load a map. It's apparently not possible online, but I think it might be since the map directory in the Battle.net cache folder remains constant among everyone who downloads the map. So if someone has an another map downloaded (although it won't be in a map pack or anything), it should load successfully.
I honestly don't know a good solution for that. You could have the damage effect cast on units within range within angle facing or something, as well as play the attack animation and create the flame effect, but I'm not sure how efficient or well-working that is.
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Anchovies
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Height offset changes the height of the target point of the camera (0 is terrain level).
If you want the camera target lower than the terrain, set it to a negative value.
Using the camera editor in the terrain editor makes setting camera settings much less stressful, in case you are setting values by trial and error.
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Mouth movement is powered by FaceFX. I'm pretty sure you have to make a .fxa file for the audio file you want to the lips to move with, but I don't know much about it.
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@zeldarules28: Go
Well they have already said that you will be playing as Kerrigan, similar to how you were playing as Raynor, and it will revolve around mutations rather than technology improvements.
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You can open the maps up in the editor itself by going to Open -> Campaign.
Otherwise, you can extract them from the .MPQs directly if you find them.
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I believe you give the unit a behavior, which is probably called something like Marine - Walk.
If it doesn't exist, I'm sure can make the behavior if you reference the civilian run behavior.
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Change the settings in the options after the game opened.
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Try deleting the Minimap.tga in the map so it generates a new one when you save.
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@currydevil: Go
Set the camera distance to camera distance * 0.5 or something.
It would be better to change the distance in the data editor (in Cameras) instead of a trigger, so that for example you don't reset the camera by scrolling with the mouse wheel.
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homework
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I imported the .dds to a map and went to look at the Archon portrait. Then the editor crashed.
Anyway, I opened it up in Photoshop and the alpha channel is black. I looked at the texture in the 3D Nvidia previewer, and it's definitely transparent. My thought is that the black is actually from the archon portrait texture, which I'll take a look at in a minute.
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Cut off your arm.
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It is possible, but I don't know exactly what the trigger is called or what should be put into the parameters to have it successfully load a map. It's apparently not possible online, but I think it might be since the map directory in the Battle.net cache folder remains constant among everyone who downloads the map. So if someone has an another map downloaded (although it won't be in a map pack or anything), it should load successfully.
Definitely something I'll be playing with soon.
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Are you wanting a low poly (Melee) or high poly (Story Mode) model?
A high poly model could be easier if you take the portrait and merge it with Zeratul's lower body for example, then of course edit.
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@Bounty_98: Go
I see.
I honestly don't know a good solution for that. You could have the damage effect cast on units within range within angle facing or something, as well as play the attack animation and create the flame effect, but I'm not sure how efficient or well-working that is.